Ups and Downs of Living Together

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Ups and Downs of Living Together

Postby kobnach » Sun Aug 23, 2009 6:04 pm

Blaze wrote:
Also, it'd do the newer players some good to have weak animals also spawn in lower level areas. Namely, chickens, cows, cats, dogs, pigs, and sheep, so that new players can practice their combat skills (Supposing that the current LP system will get scrapped in favor of one requiring "hands on" experience - meaning making baskets and roasting meat will not teach you how to kill bears with your bare hands) and gather materials without having to grind massively. Their more dangerous counterparts: hawks, wolves, buffalo, mountain, lynxes (oh god), wild boars, and wild goats; would exist in wilder areas and give better quality materials (Assuming the item quality system works as planned).



I like this, and some variant of it seems to me required for most of the changes to the skill system I've hear discussed. As a newb, I could _only_ kill rabbits and fish for quite some time. Cows were a distant hope. Rabbits are now harder - they run. So any learn by doing skill system absolutely requires changes here.

As for the filthy cities - well, I'm sick of maintenance already. It takes too much time, and gives very few LP. It's also just a bit bugged, with some items never showing damage at all (anvils, which just up and disappear if left outdoors), and others going from fully repaired to unusable over night (ovens). It might be useful for limiting huge groups of people - but it's easy enough for several settlements to band together, getting almost all the advantages of hugeness.

[Edit - as for the goats, I want to be able to farm them, along with sheep and cows. Fancy cheeses could require all three types of milk.]

[Second edit: when I saw this thread, I figured it would be about something else entirely - logging on and finding what one's settlement-mates have done, for good and ill. That's where the real ups and downs come in, IMNSHO. Also, logging in and finding what they're actively doing.]
Last edited by kobnach on Sun Aug 23, 2009 6:15 pm, edited 1 time in total.
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Re: Ups and Downs of Living Together

Postby Laremere » Sun Aug 23, 2009 6:08 pm

Rabbits are still easy, simple walk up to them and be right next to them, and then attack or right click. If they get away, de-agro then try again. Bows also work.
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Re: Ups and Downs of Living Together

Postby kobnach » Sun Aug 23, 2009 6:08 pm

Laremere wrote:Rabbits are still easy, simple walk up to them and be right next to them, and then attack or right click. If they get away, de-agro then try again. Bows also work.


They are easy for me and you. have you tried it with a freshly minted newb?
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Re: Ups and Downs of Living Together

Postby Laremere » Sun Aug 23, 2009 6:12 pm

As long as you have hunting and can pick up the rabbit (right click the rabbit on the ground, then right click in the inventory and wring the neck) they're easy. I personally thing they should argo, then run away, so you have to trap them or shoot them from a distance.
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Re: Ups and Downs of Living Together

Postby kobnach » Sun Aug 23, 2009 6:18 pm

Laremere wrote:As long as you have hunting and can pick up the rabbit (right click the rabbit on the ground, then right click in the inventory and wring the neck) they're easy. I personally thing they should argo, then run away, so you have to trap them or shoot them from a distance.


OK. For a while there I couldn't get that to work, right after the animals-run-away change, but discovered a couple of days later that I could stand beside them and one-hit them. Possibly the run-away bit had been made less hair-triggered, since I eventually discovered that foxes had gotten easier (read: possible) again.
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Re: Ups and Downs of Living Together

Postby Jackard » Mon Aug 24, 2009 12:58 am

Banding together should be clearly superior to hermitage, not discouraged. This is a social game.

Gameplay trumps realism.
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Re: Ups and Downs of Living Together

Postby kobnach » Mon Aug 24, 2009 4:41 am

Jackard wrote:Banding together should be clearly superior to hermitage, not discouraged. This is a social game.

Gameplay trumps realism.


Amused to find someone with an icon like yours trumpeting the social aspects of any game.
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Re: Ups and Downs of Living Together

Postby Jackard » Mon Aug 24, 2009 4:53 am

lol its the kobnach broken record again. nearly everything you post reflects your anti-pvp stance in some way

wouldn't expect you to understand that the teamwork and competition that make up pvp are social elements
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Re: Ups and Downs of Living Together

Postby theTrav » Mon Aug 24, 2009 5:05 am

Pollution is ugly, I don't like this idea
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Re: Ups and Downs of Living Together

Postby kobnach » Mon Aug 24, 2009 2:22 pm

Jackard wrote:lol its the kobnach broken record again. nearly everything you post reflects your anti-pvp stance in some way

wouldn't expect you to understand that the teamwork and competition that make up pvp are social elements


You clearly don't read my responses in the how-do-I forum.

That said, "I will kill you and fuck the body" sounds to me like the cry of an anti-social hermit. And I've seen precious little from you that suggests you are involved with others in any way other than mockery.

Also, to be very frank, most pvp'ers appear to me by their behaviour to be into treating other people as NPCs. Some of them may team up with others for the purpose, which is social. But the side of them I see is the unprovoked attacks on strangers, along with a strong tendency to nastiness in forum postings. (Of course I suppose rudeness, mockery, etc. are "social", in that it's no fun if the targets don't have feeling etc. Bleah.)

Also, to repeat my stance on pvp - consensual pvp is fine. I'll even be happy to sell supplies to both sides. Retaliatory pvp is also fine - I'll probably be cheering you on, and might well give you the aforementioned supplies for free - or commit such actions myself, if I'm the one attacked. But attacking people because you want their goods, or want the "challenge" of waiting till they are offline to trash their settlement - ick.
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