Blaze wrote:
Also, it'd do the newer players some good to have weak animals also spawn in lower level areas. Namely, chickens, cows, cats, dogs, pigs, and sheep, so that new players can practice their combat skills (Supposing that the current LP system will get scrapped in favor of one requiring "hands on" experience - meaning making baskets and roasting meat will not teach you how to kill bears with your bare hands) and gather materials without having to grind massively. Their more dangerous counterparts: hawks, wolves, buffalo, mountain, lynxes (oh god), wild boars, and wild goats; would exist in wilder areas and give better quality materials (Assuming the item quality system works as planned).
I like this, and some variant of it seems to me required for most of the changes to the skill system I've hear discussed. As a newb, I could _only_ kill rabbits and fish for quite some time. Cows were a distant hope. Rabbits are now harder - they run. So any learn by doing skill system absolutely requires changes here.
As for the filthy cities - well, I'm sick of maintenance already. It takes too much time, and gives very few LP. It's also just a bit bugged, with some items never showing damage at all (anvils, which just up and disappear if left outdoors), and others going from fully repaired to unusable over night (ovens). It might be useful for limiting huge groups of people - but it's easy enough for several settlements to band together, getting almost all the advantages of hugeness.
[Edit - as for the goats, I want to be able to farm them, along with sheep and cows. Fancy cheeses could require all three types of milk.]
[Second edit: when I saw this thread, I figured it would be about something else entirely - logging on and finding what one's settlement-mates have done, for good and ill. That's where the real ups and downs come in, IMNSHO. Also, logging in and finding what they're actively doing.]