A Compliment and Critque of World 5's LP System

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: A Compliment and Critque of World 5's LP System

Postby pyrale » Mon Mar 14, 2011 10:09 am

Jackard wrote:This would create an incentive for players to waste resources on objects they don't really need.

Yeah, now people waste ressources on curios. which don't really have any purpose besides gaining LPs. Like buckets used to. Oh wait...

You're enjoying this system because you felt forced to grind like mad in W4 and that the new grinding system lets you actually enjoy some of the game. For people that didn't feel forced to grind and directly enjoyed the game in the first place, this update forced them to produce meaningless items, to explore more than they wished to, and most problematically, this delayed them in following the natural settlement, because they're lp-starved now.

I feel sorry for all those people that knew how to actually enjoy the game, and that got it crushed because of the whines of some hurr-durr hardcore gamers needing a babysitter to tell them they have to enjoy it.

Now I'm expecting some trolling mod to come and tell me that I'm whinning because I can't exp-grind anymore and that can't get murder and 300 UA using my bot.
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Re: A Compliment and Critque of World 5's LP System

Postby Jackard » Mon Mar 14, 2011 10:19 am

pyrale wrote:You're enjoying this system because you felt forced to grind like mad in W4

uhh no i was pretty casual in w4
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Re: A Compliment and Critque of World 5's LP System

Postby Snarks » Mon Mar 14, 2011 10:38 am

pyrale wrote:
Jackard wrote:This would create an incentive for players to waste resources on objects they don't really need.

Yeah, now people waste ressources on curios. which don't really have any purpose besides gaining LPs. Like buckets used to. Oh wait...


The difference I find is that instead of spending 30 minutes grinding to get that LP and using much more resources, I can spend less than a minute sticking a few curiosities into my thoughts slot and then I can go ahead and do something more productive like fishing. From what I've heard, curiosities can be acquired by doing many kinds of activities. Crafting curiosities seems to take a backseat and exists only for people who do things that doesn't give LPs at all, like reorganizing storage space. Now I do agree that the LP gain is a bit slow at least initially as I've found my options limited at the moment since I can't farm a large field or mine a cave yet.

Ultimately, I think what the new LP system fixes is that it makes it more profitable LP-wise to do things that were traditionally less LP efficient. In world 4, you may want to make buckets rather explore because making buckets creates much more resources. However, now it doesn't really matter if you're a farmer, a fisherman, an explorer, or even a city planner because everyone seems to gain LP at about the same rate. (Hence, the communist theme of the world 5 post.)
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Re: A Compliment and Critque of World 5's LP System

Postby cloakblade » Mon Mar 14, 2011 11:06 am

One idea I like is making their be certain points of total LP where you get decreased LP from stuff and certain discoveries stop happening (unless being able to discover apples and stuff twice was a bug in the beginning), and also making you gain more before these points. This would allow you to not get that feeling of a sudden stop when you can't think of anything to do because nothing you can immediately do can give LP. I love the new LP but it would be nice to see some changes to it in the future.
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Re: A Compliment and Critque of World 5's LP System

Postby Vigilance » Mon Mar 14, 2011 11:24 am

dra6o0n wrote:They've already started wasting resources to craft certain stuff they don't need.
Really, you make a dowsing rod, but you can't make a well until you made a rope and discovered the other materials.
Until you find a stinging nettle, you can't make nettle shirts, which means it relies back to exploration.

Yes we have curiosities and discoveries of items, but what's the middle and end game LP system going to be?
It starts you off decently, until it stops short. After a while, you are severely limited to certain conditions in order to pull this through.

I wouldn't be surprised if more players resort to botting, since I've heard that arksu botters are capable of programming high end AI to their clients.

Besides, it's human nature to waste things.


Pump int and study one of every object. :lol:
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Re: A Compliment and Critque of World 5's LP System

Postby ImpalerWrG » Mon Mar 14, 2011 11:31 am

New system rocks, it like the 36 hour mark right now of the new world. People are getting 10k LP from ANT, Frikin ANTS!! I bet their are items made of Gold and Silver that give a Million LP (probly takes a week to study and 200 attention ofcourse). Complainers are all hermits who SHOULD get shit for LP cause the game is all about group survival and not grinding.

The one thing I might change to adress the desire for "Imediate Gratification" would be to make the LP come in little ticks rather then all at once. Ticks would be syncronized with all your curiosities and occour say every 10 minutes (bit like baking items in an oven). You get a dolup of LP each tick and your Study page displays what the dolup size is, some kind of Ding/Flash tells you when a curiosity is done so you can equip more.

While it would still be basicly the same over all outcome the player would feel a more imediate sense of improvement as soon as they equip the curiosity as they see their LP rate incresse right on the screen and then shortly there after recive some of that LP.

Mechanicly something needs to prevent any kind of equip-unequip exploint, something as simple as not allowing unequipping could work but is a bit harsh. Saving the progress on the curio would work too, or using a Symbel item style of quality depletion though that raises more questions of how the LP rate would be calculated and if it would need to change as the item drops in quality. It can certainly be resolved some how.

Also I still like the idea of specialized Curios that could inject point directly towards a particular skill. Two kinds could exist, Curios that grant you one of the one time purchase skills when its completed, afterwhich the player can never equip that Curio again. I think most basic items could easily serve double duty here, a stone gives Stoneworking, a Branch Lumberjack etc etc. Most of these skills have costs that are equivilent to low level curios anyways. Second a set of Curios that add LP to the Skill levels, effectivly cheapening and eventually buying a level in each. I think the random occouring type would be the best fit for these as it would encourage us to trade them to the apropriate specialist.
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Re: A Compliment and Critque of World 5's LP System

Postby WolframH » Mon Mar 14, 2011 1:20 pm

Yeah okay so now we grind just attributes and skills are just flavor? Playing somewhat hermit causes me to simply not play since there isn't anything interesting to do. Also the fact that there's never any actual information from devs about updates which makes things even harder and sillier.
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Re: A Compliment and Critque of World 5's LP System

Postby iflamberg » Mon Mar 14, 2011 1:29 pm

Nothing will change at all. Ppl will continue to grind as it was before. Even more. Now I can easilly grind 3-4 alts simultaniously. Just load all of them with curiosity items and wait. Also stats grinding is same as in the previous world. Plow with hands, drink water, eat, goto part 1. Same as in w4, ppl will contnue to grind they agricultures and crafts. Then, when huge cities start to make q100 fibres and straw, new comers start to cry and wipe will come out.
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Re: A Compliment and Critque of World 5's LP System

Postby Potjeh » Mon Mar 14, 2011 4:15 pm

pyrale wrote:Yeah, now people waste ressources on curios. which don't really have any purpose besides gaining LPs.

Food other than bread has no purpose besides gaining stats.
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Re: A Compliment and Critque of World 5's LP System

Postby LimaZulu » Mon Mar 14, 2011 4:18 pm

Potjeh wrote:
pyrale wrote:Yeah, now people waste ressources on curios. which don't really have any purpose besides gaining LPs.

Food other than bread has no purpose besides gaining stats.


Don't forget apples!
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