My friend already has yeomanry, and jorb or loftar posted in some other topic saying there were already a number of land claims before that. The big 4000 LP skill that every newbie thinks is such a steep cost is... well, nothing. It'll especially be easy when we're all full peace/change. The "expensive" non-crime skills should stay as they are so players still have something to work towards a little. We're still handling all these lower tier curiosities; we can't even fill our study window due to low intelligence and there will probably be greater curiosities discovered later that have even higher LP payouts. Like before, you'll probably have all the non-crime skills within a week or two of playing while also improving a certain skill value or two.
This world might be less grind-oriented, so maybe we don't need high LP payouts from throwing rocks at retarded animals from a boat. Or it might end up being just as grindy in its own way, it's too early to say. Getting the basic skills is fair enough as it is, I think. The standard skill value level needed to be considered "competition" has yet to be determined. I think the skill costs should only be reduced if they want characters to be more disposable, like if they want us actively killing each other or if you couldn't take 5 steps without running into a boar.