PhaedrothSP wrote:guard dogs
shutup shut up SHUT UP
PhaedrothSP wrote:guard dogs
PhaedrothSP wrote:Yeah but with this game there's no guarantee that guards will always be present, unless it was like guard dogs.
Jackard wrote:Potjeh wrote:Remember how devs said you'll leave a bag with your inventory when you log out?
link? im fairly certain that was a player suggestion, not a dev...
iirc jorb favored the hearthfire inventory to fix the problem of alt storage, but dont remember hearing anything else related
PhaedrothSP wrote:I never said traveling alone, and even with a group things come up. If people have to leave and you're not at your destination yet then yes that is your problem.
Speaking of which, it would be cool to introduce a signpost system. There would be trail heads and trail markers. You would make two trail heads, one at each end of the trail and name it (say, one is named Pinevalley, and the other is named Caketown) You would then build trail markers in between the two trail heads. After that you would go to one sign post, right clicking and saying to create trail. Then go right clicking each of the trail markers until you reached the other trail head, and which point they would become connected. A travel could then come along, click the Pinevalley trailhead, and select lead to the Caketown trail head. A sonar or a new window would point in the direction of the next trail marker, until you get close then it would start pointing to the next one until you get to the other trail head. Trail heads could have multiple connections. Additionally, there could be different kinds of trailheads and markers. For markers, there could be stone markers that take three pieces of stone to make, and have a range the length of the screen. There also would be signs that have a range of many screens, but take a board or two to make.I certainly wouldn't mind the idea of carving Milestones, though.
Delamore wrote:Is it the games fault that you want to make a long trip but are too stupid to plan ahead and get people together to travel as one group?
Nope, quite sure it's all your fault.
Peter wrote:Delamore wrote:Is it the games fault that you want to make a long trip but are too stupid to plan ahead and get people together to travel as one group?
Nope, quite sure it's all your fault.
You're saying that in order to move a cart-full of trade goods, I need to:
A: Quit my job to play H&H full time, or
B: Orchestrate a collection of people in 12 time zones who will, as a relay, move the cart the whole way. Each of these people must first find the cart, brave whatever dangers are on the way, and be trusted not to steal any of the trade goods you're moving.
My point is, as it stands, trading with anyone more than an hour away without teleporting is impossible for any healthy human being.