Ability to take dead ancestor's curios.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Ability to take dead ancestor's curios.

Postby Granger » Thu Mar 17, 2011 3:09 pm

Jorb said something that they already had the idea, but were against it since it would lead to farming of toons for sacrifice.
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Re: Ability to take dead ancestor's curios.

Postby Tamalak » Thu Mar 17, 2011 3:15 pm

I hope he finds a way around the exploits, because every class should have a way to gain LP, including murderers :twisted:
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Re: Ability to take dead ancestor's curios.

Postby ImpalerWrG » Thu Mar 17, 2011 11:16 pm

Potjeh wrote:If we do get body parts as curiosities, I think ears would be best.


Whatever part is more culturally and time period appropriate is fine with me. The only real question mechanically is do you have to collect it before or after Skeletonization or will it not matter. I'll ignore secondary processing/crafting as what matters is how long you have to wait before you can loot the body of the valuable parts. If its before then a Murderer can just make off with the Curio immediately, if after your forcing them to perhaps wait a while which could be dangerous.
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Re: Ability to take dead ancestor's curios.

Postby ImpalerWrG » Thu Mar 17, 2011 11:38 pm

Tamalak wrote:I hope he finds a way around the exploits, because every class should have a way to gain LP, including murderers :twisted:


Quality = SquareRoot (Earned LP / 1000)

Base LP 5000

1 Million LP victim = 31q * 5000 Base = 8803 LP

Minimum LP necessary for a q1 would be 1K, which would yield only 1581 LP, anything below comes to zero and produces no usable Curio. Farming a 1K sacrifice victim for something equivalent to a Chicken Wishbone is not going to be a viable exploit.
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