cobaltjones wrote:Shouldn't it be the other way around though? (At least slightly).
Cows give more LP/h of other various low level curios, but it'll also require 6 cows to get the same effect of one longer lasting curio. The ease of being able to throw something into your study and then forget about it for a day should factor in to the LP gained. Someone who's constantly searching for ant soldiers and dandilions SHOULD get more LP for studying them than someone who simply puts a wishbone in their study at the start of the day and then logs out.
Obviously not all curios should work like this, but that's the general idea. Longer lasting studies should give slightly less LP/h than ones you'd have to constantly switch out to study for the same amount of time.
I don't agree, because constant monitoring of your study box is a pain, and making it *the* strategy just makes the game feel grindy.
The problem is, study times are largely random right now, from what I can see. IMO they need to be directly proportionate to the time it takes to obtain a curiosity, so you don't have any piling up. Boar tusks, for example, should be relatively quick, because every hunter will bag multiple boars in a day.
With study time proportionate to difficulty, it makes perfect sense for long term curiosities to be better than short term ones. Especially since LP today is worth more than LP in 3 days. In general, I'd like to see the balance so that you can choose to spend your play session getting a bunch of quick ones or a couple of slow ones, and the latter choice gives slightly more LP for your work but makes you wait longer for it.