loftar wrote:I agree with all points. More generally, though, I need to create a good base in which to experiment with better AI. The current code for handling high-level AI decisions is a bit too ad-hoc and inflexible for its own good. It would be fun to play around with it more, but there are more pressing matters right now. We really want to get these new maps complete and working for the moment.
Perhaps additionally with running away with low health, animals should run away when they have no combat advantage. If they can't reach who is shooting at them, they'll lose the combat advantage, and run away.