Terrain Anomalies.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Terrain Anomalies.

Postby Zampfeo » Thu Mar 24, 2011 11:42 pm

Grog wrote:
My only concern is that it would make the first few hours of gameplay more about finding these places of interest rather than discovering/getting curiousities.

as you have to stay at one spot for finding herbs/bunnys/fish/curios .....NOT


What I mean is that the LP from finding these places would make early discovery and curiosities pretty meaningless.
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Re: Terrain Anomalies.

Postby Grog » Thu Mar 24, 2011 11:45 pm

ah well, they are intended to be really rare and not giving that much lp


'nother idea, for the case of only having a few static ones:
giving the first discovery 100lp, the 2nd 200lp, and so on...

thus it would help explorers a lot, and makes it still hard for newbies (as you would have to do long travels - needing a lot of food)
Last edited by Grog on Thu Mar 24, 2011 11:55 pm, edited 1 time in total.
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Re: Terrain Anomalies.

Postby Zampfeo » Thu Mar 24, 2011 11:52 pm

Grog wrote:ah well, they are intended to be really rare and not giving that much lp


'nother idea, for the case of only having a few static ones:
giving the first discovery 100lp, the 2nd 200lp, and so on...


I like this. It could be a feature of cartography too. As in, you map an area where you have discovered one of these and you gain LP. That way, you can increase the gains too.
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Re: Terrain Anomalies.

Postby brayan » Fri Mar 25, 2011 12:40 am

Thickets:

1)Strange clearing: Somebody, something, or nature has made an odd clearing in the bog. There should be a a bunch of different "images" of what they could actually be (American Midwest alien style crop circles, dicks, A boar's charging, and other such oddities). Gives a bit of LP. Would disappear after awhile.

2) Strange plant formation: This group of plants has grown skyward, in an odd formation! A vaguely human shape, a face, a large phallus, one of the newbie hats (But on a much larger scale).

Both would disappear after awhile.

To avoid people grinding studying at large phallus shaped objects all day (Because we all know at least one of everything is going to be vaguely dick shaped), you can only study a specific exploreable once every RL week. Obviously, things like whirlpools, you can study multiple ones, just not each specific one more than once.
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Re: Terrain Anomalies.

Postby Killawatt » Fri Mar 25, 2011 3:44 am


To avoid people grinding studying at large phallus shaped objects all day (Because we all know at least one of everything is going to be vaguely dick shaped), you can only study a specific exploreable once every RL week. Obviously, things like whirlpools, you can study multiple ones, just not each specific one more than once.


The idea was that you could only study each place once. After all, once you explore a cave, you're not going to have the same satisfaction studying it again, would you?

However, a whirlpool will always be cool to stare at.
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Re: Terrain Anomalies.

Postby DatOneGuy » Sat Apr 30, 2011 8:01 pm

Just thought of this and was pointed here.

Would love to see territorial `curiosities`.
Perhaps some sort of log book you could keep of things, some random some not, some dangerous zones like perhaps a lake/river system known for spawning a ton of dangerous whirlpools that are hard to navigate.
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