Potjeh wrote:Brick walls can be knocked down too. I'm sure that if you wanted to, you could do the scenario I described even against towns with brick walls. Same goes for Blaze, Rift and Delamore, and as time goes by more and more people will be able to pull it off.
And realism is stupid in this instance because thieves aren't behaving realistically. You can't expect someone to be truly afraid of death, dismemberment, torture or enslavement in a game.
Nice idea with surnames, BTW, but it might be a bit overpowered. Maybe it'd be better if you could change your surname if you die without any active scents belonging to you.
It's easier than that. Just have the ability to change your surname at the cost of 25% of your total LP. So the stronger your character is, the harder it is to escape your crimes. That way the big names like Raephire or Me couldn't have just vanished away onto new names because it would have cost us millions of LP to change it, and a serious time investment.
Also you're wrong about brick walls. With quality, it will scale with crafters skills. Yes they may have to rebuild their walls, but it won't be easy to break them.
And of course thieves are behaving realistically. It is realistic to take everything when nobody protects anything or organises any kind of defense. Thieves also don't like dying, at least the proper ones.
And if people aren't truely afraid of death, why has everyone I've killed ragequit?
YOUR ARGUMENTS HOLD WATER LIKE A BUCKET FULL OF HOLES POTJEH.