To fix Thief Grief, 'hot' items.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: To fix Thief Grief, 'hot' items.

Postby Potjeh » Sun Sep 06, 2009 2:06 pm

Yeah. Namely, re-rolling of scent detection needs to go away. I think with that fixed, hot items wouldn't be such a huge problem for a skilled thief.
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Re: To fix Thief Grief, 'hot' items.

Postby Pumpkin » Sun Sep 06, 2009 2:09 pm

It's a stupid idea.

1) It's not realistic.
2) Thievery should not artificially limit a thief, thieves exploit people's stupidity and lack of security, there is no reason to be a long term criminal with these massive debilitating nerfs.
3) It's a clumsy fix.
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Re: To fix Thief Grief, 'hot' items.

Postby Potjeh » Sun Sep 06, 2009 2:17 pm

1) It's also not realistic to just come back in two days after getting killed. Thieves would be a lot less common if it was implemented so death in H&H = death in RL. Realism is a stupid argument in a video game, unless we're talking fluff.

2) OK, I get a character that can knock down walls, get full tradition, and go on a robbing spree. I can probably totally empty two or three towns before I'm put down. Then I reincarnate with all my stats intact and a metric shitton of loot, and nobody can do anything to prevent this. So tell me, how is this exploiting player stupidity and not exploiting game mechanics?

3) Agreed. I believe there should be hot items as in trackable items, but I think this particular suggestion is an overkill. Making items trackable should be sufficient, coupled with end of teleportation and alt vaults.
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Re: To fix Thief Grief, 'hot' items.

Postby Pumpkin » Sun Sep 06, 2009 2:21 pm

Why would you use palisades to protect your inner vault? Sounds like a badly protected town to me.


I agree about the reincarnation thing, and would like to see all characters on an account share the same surname, so you can't just escape from horrible acts without blame just by dying.

Also realism is not a stupid argument when the devs have specifically said they want 'elements' of realism in the game.

Realism is a feature in many games. Don't be obtuse.
Last edited by Pumpkin on Sun Sep 06, 2009 2:23 pm, edited 1 time in total.
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Re: To fix Thief Grief, 'hot' items.

Postby Rift » Sun Sep 06, 2009 2:23 pm

Making items trackable should be sufficient, coupled with end of teleportation and alt vaults.

Yes. And all those things are intended to come. Although when is anybodies guess.
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Re: To fix Thief Grief, 'hot' items.

Postby sabinati » Sun Sep 06, 2009 2:34 pm

Pumpkin wrote:would like to see all characters on an account share the same surname, so you can't just escape from horrible acts without blame just by dying.
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Re: To fix Thief Grief, 'hot' items.

Postby Potjeh » Sun Sep 06, 2009 2:34 pm

Brick walls can be knocked down too. I'm sure that if you wanted to, you could do the scenario I described even against towns with brick walls. Same goes for Blaze, Rift and Delamore, and as time goes by more and more people will be able to pull it off.

And realism is stupid in this instance because thieves aren't behaving realistically. You can't expect someone to be truly afraid of death, dismemberment, torture or enslavement in a game.

Nice idea with surnames, BTW, but it might be a bit overpowered. Maybe it'd be better if you could change your surname if you die without any active scents belonging to you.
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Re: To fix Thief Grief, 'hot' items.

Postby Pumpkin » Sun Sep 06, 2009 2:37 pm

Potjeh wrote:Brick walls can be knocked down too. I'm sure that if you wanted to, you could do the scenario I described even against towns with brick walls. Same goes for Blaze, Rift and Delamore, and as time goes by more and more people will be able to pull it off.

And realism is stupid in this instance because thieves aren't behaving realistically. You can't expect someone to be truly afraid of death, dismemberment, torture or enslavement in a game.

Nice idea with surnames, BTW, but it might be a bit overpowered. Maybe it'd be better if you could change your surname if you die without any active scents belonging to you.


It's easier than that. Just have the ability to change your surname at the cost of 25% of your total LP. So the stronger your character is, the harder it is to escape your crimes. That way the big names like Raephire or Me couldn't have just vanished away onto new names because it would have cost us millions of LP to change it, and a serious time investment.

Also you're wrong about brick walls. With quality, it will scale with crafters skills. Yes they may have to rebuild their walls, but it won't be easy to break them.

And of course thieves are behaving realistically. It is realistic to take everything when nobody protects anything or organises any kind of defense. Thieves also don't like dying, at least the proper ones.

And if people aren't truely afraid of death, why has everyone I've killed ragequit?

YOUR ARGUMENTS HOLD WATER LIKE A BUCKET FULL OF HOLES POTJEH.
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Re: To fix Thief Grief, 'hot' items.

Postby Potjeh » Sun Sep 06, 2009 2:40 pm

Well, anything that can stop griefers from constantly picking on low to medium level characters until their owners ragequit.

It's not realistic to disappear from the world when you go to sleep. And since there's no good way around this, we might as well stop screaming REALISM.

As for ragequitting, your victims were most likely full change. Any thief with IQ in double digits will get full tradition before he starts robbing.
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Re: To fix Thief Grief, 'hot' items.

Postby Pumpkin » Sun Sep 06, 2009 2:46 pm

Potjeh wrote:Well, anything that can stop griefers from constantly picking on low to medium level characters until their owners ragequit.

It's not realistic to disappear from the world when you go to sleep. And since there's no good way around this, we might as well stop screaming REALISM.

As for ragequitting, your victims were most likely full change. Any thief with IQ in double digits will get full tradition before he starts robbing.



I've always been full change whenever i've stolen anything. :I
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