Foraging i mean wtf

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Foraging i mean wtf

Postby aso11 » Thu Apr 07, 2011 6:37 am

cobaltjones wrote:
CellPunk wrote:
YourMajesty wrote:Think of it like this:

Where's the wonder in something you've built yourself?

Exactly. You are STUDYING the object. If you've got an object you made yourself, there isn't much room for learning something you know.

HURF DURF!!!

The "study" system is simply an abstraction of the new LP gain system. Quit taking things so fucking literally you tard.

What does LP stand for? Learning points. I leave you with that fact.
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Re: Foraging i mean wtf

Postby cobaltjones » Thu Apr 07, 2011 5:41 pm

aso11 wrote:What does LP stand for? Learning points. I leave you with that fact.

ITS A FUCKING VIDEO GAME. If the experience is honestly lessened for you by the fact that you can "study" ants and mushrooms and floating turds over and over again to make character progress then you've got bigger problems than H&H.
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Re: Foraging i mean wtf

Postby Kaldo » Thu Apr 07, 2011 5:45 pm

But... I keep learning from reading same letters and same numbers and stuff other people made and I learn when I make stuff and when I watch stuff...

Image

On a serious note.. Screw realism. The only thing that matters is gameplay and item balance and imo, that is fine as it is. There will always be something rare and valuable, whether it's a flotsam or a high q steed, and you'll always have to adapt and make the best out of it.
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Re: Foraging i mean wtf

Postby riotman477 » Thu Apr 07, 2011 5:52 pm

aso11 wrote:What does LP stand for? Learning points. I leave you with that fact.


I feel like you are teetering on the edge of the "Realism" argument. Any way you slice it, the system does not make sense so trying to use a sensical arguement to explain the systems is full of fail. I believe the reason craftables are worse than foragables is to get people out exploring or to keep groups from having the best stock piled up in a cupboard and never having to leave camp.

I don't really think any of the options presented are very good. "The best is found outside the city" idea applies to very few other things in the game. I think we could use more "fairly common forageable" + "item produced in town" = good curio. I also think the gap should be closed between produced and foraged curos.

Even then, you (the op) needs to do a better job of presenting your idea. What is a good curo anyways? More LP total? Better LP to metal weight? More LP per hour? We can ask for any of those metrics of good to be applied to crafted curos.
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Re: Foraging i mean wtf

Postby MagicManICT » Fri Apr 08, 2011 12:23 am

So none of you learned anything by playing wargames with miniature horses before? Or from watching the way an ant scurried around getting food?

Odds of getting q80 ants: so rare I don't even want to think about it. If anyone has found soil of that quality, they're gonna claim it and good luck to anyone else.

Odds of making a q80 straw doll: Give it time and you'll have them coming out your ass if you so choose.
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Re: Foraging i mean wtf

Postby Gorbane » Fri Apr 08, 2011 4:28 am

riotman477 wrote:
aso11 wrote:What does LP stand for? Learning points. I leave you with that fact.


I feel like you are teetering on the edge of the "Realism" argument. Any way you slice it, the system does not make sense so trying to use a sensical arguement to explain the systems is full of fail. I believe the reason craftables are worse than foragables is to get people out exploring or to keep groups from having the best stock piled up in a cupboard and never having to leave camp.

I don't really think any of the options presented are very good. "The best is found outside the city" idea applies to very few other things in the game. I think we could use more "fairly common forageable" + "item produced in town" = good curio. I also think the gap should be closed between produced and foraged curos.

Even then, you (the op) needs to do a better job of presenting your idea. What is a good curo anyways? More LP total? Better LP to metal weight? More LP per hour? We can ask for any of those metrics of good to be applied to crafted curos.

This. The idea of walling yourselves in like hermits, and suddenly emerging from your cocoon like an angel bursting from the heavens with 4-figure stats is kind of depressing.
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Re: Foraging i mean wtf

Postby joojoo1975 » Tue Feb 28, 2012 7:18 pm

Gorbane wrote: The idea of walling yourselves in like hermits, and suddenly emerging from your cocoon like an angel bursting from the heavens with 4-figure stats is kind of depressing.


?? how long have ya been here, that's the bloody mo of damn near every village.

i mean do you think they take thier crafting char out there to forage? Hell no, they take thier combat/explor/throw away alt out there. so if they do die, then thier main combat/palibasher/ comes out with your 4 digit stats and rapes all.

I just counted up the avail curios from ring of broadgar. from what i can tell there are 67 curios total. out of that 41 of them are gathered by foraging/hunting. which leaves 26(roughly just over a third) to be crafted.



I wish that there were more craftable crop curios.




(necro: was gonna post what i gleamed from ring of brodgar but saw there already was a thread)
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Re: Foraging i mean wtf

Postby burgingham » Tue Feb 28, 2012 8:19 pm

I don't really see your point in necroing this. It has been proven wrong anyway and wa smade when most towns only had low q crafted curios right after the system had been introduced. From a certain point forward you can easily maintain a good set of chars with crafted curios only and while the foraged ones will have the edge quite a long time, the crafted get pretty close and foraging yourself can be regarded as a time waster when you can just craft huge amounts of curios.

So, why necro it?
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Re: Foraging i mean wtf

Postby joojoo1975 » Tue Feb 28, 2012 9:32 pm

Let me understand your point more clearly, your saying that with all the crafted curios, you don't have the need or want of foragable? what's your int score at m8?

i guess for me i would want a choise, do i want to go outside and look for more rescources(and in turn get some more curios) or do I want to make more crafted ones and then work on my plot additions/expand my walls and such.
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Re: Foraging i mean wtf

Postby TheTylerLee » Tue Feb 28, 2012 11:49 pm

foragers need crafters to help their LP


Crafters need foragers to help them

http://www.youtube.com/watch?v=HwSKkKrUzUk
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