On the new world and features

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: On the new world and features

Postby sabinati » Tue Sep 08, 2009 7:59 pm

make your own grassland once you have enough seeds to spare
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Re: On the new world and features

Postby Peter » Tue Sep 08, 2009 8:05 pm

Since quality is inherited, it's best to throw away seeds with quality of 10 or less. Perfect for giant-plains-making plans.
Surprise.
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Re: On the new world and features

Postby Jest » Wed Sep 09, 2009 4:13 am

do things spawn on player made grassland? if they do that actually sounds like a good idea. Me and my friends have two huge claims on this peninsula that happens to be nothing but Mordor forest and the closest grassland is a 5 or so minute hike down south and most of it is claimed. Needless to say we're having a pretty hard time. I just managed to find 3 sheep a few hours ago after nearly a day of on and off searching.
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Re: On the new world and features

Postby sabinati » Wed Sep 09, 2009 4:29 am

i had boars spawn on player made forest in the last map, so, hopefully.
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Re: On the new world and features

Postby theTrav » Wed Sep 09, 2009 5:24 am

Does the quality of seed used to plant grass impact the quality of the grass (and soil) and/or the quality of animal spawned on it? (moths, sheep, cows)
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Re: On the new world and features

Postby sabinati » Wed Sep 09, 2009 5:38 am

i hope not because i've been using crap seeds to plant grass
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Re: On the new world and features

Postby Potjeh » Wed Sep 09, 2009 11:49 am

Try digging for soil there and post results, please.
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Re: On the new world and features

Postby sabinati » Wed Sep 09, 2009 1:37 pm

it's all quality 10, which is what it was before
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