Suggestions for new stuff and various changes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Suggestions for new stuff and various changes

Postby jorb » Thu Sep 10, 2009 12:52 am

Machenoid wrote:
Brosephine wrote:Either implement something to do with these things or remove them until you do.

This is all that needs to be said. Half-finished features should simply be disabled until the time comes up that they're either completed, or needed by something, or else they can be temporarilly be redirected into another use. Non-iron metals have no use other then to take up mine point space; since disabling them wouldn't be possible, they should be able to be mined but turned into iron... Until they can be used for what they are intended to be used for.


Yeah, we could spend time ugly hacking stuff that actually works out of the game, not to disrupt anyones cravings for instant gratification... or we could get the new metals into circulation as soon as possible.
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Re: Suggestions for new stuff and various changes

Postby Jackard » Thu Sep 10, 2009 1:14 am

like circumcision
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Boats

Postby kobnach » Thu Sep 10, 2009 1:15 am

Brosephine wrote:Boats
It's pretty much a given that boats will be on their way shortly, but what will these boats be, and what will we need to make them?

My suggestion for the first, most basic type of boat is a Logboat canoe, or Einbaum if you want to be German about it. It should be created from a single log, either by using a new skill or new tool on one (perhaps a chisel?)




I favour the coracle, or kayak - hides on a wooden frame, and for a coracle, at least, branches should be sufficient rather than logs. It wouldn't be quite as easy for a newb to make as a dugout - even though it's probably easier IRL - because it's easier to get lumberjacking/carpentry than to get the ability to kill anything bigger than a rabbit - but it would be quite obviously portable.
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