Zampfeo wrote:Death and glory except you gain defense instead of losing it? The weight needs to be around .5 to balance it.
Not really, Like I said, Dash, and considering the only melee maneuver is block, 1.25 defense, you're still taking a beating if your caught in it
By the example set with shield stance, melee is supposed to be the more defense oriented combat anyways, the IP should be obvious, that's the worst thing about melee builds, they need lots and lots of IP, but death or glory is UA based, with this maneuver, you could easily hold your own against a UA fighter of equal caliber
It's a nice little yin-yang, UA would still have exclusive access to bloodlust, and melee would still have block! allowing a melee fighter to double up his moves like a UA fighter does but in different ways would be the only way to balance things that I can see
The idea is that slide and oak stance are very similar both cost offense, and grant defense
Slide Effect: -15% attack, +15% defense
Oak stance Effect: -10% attack, +5% * Delta Defense (delta is capped at two)
What I'm trying to suggest, is that a new maneuver is built based on Dash! in the same way that Death or glory is based on charge
Death or glory Effect: -10% defense, +Delta Initiative.
Effect: +3% attack, -8% defense, +1 Initiative.
Parry would be:
Effect: +3% delta defense (oak stance has 5%) +Delta Initiative. (or just + initiative, doesn't have to be tied to delta)
Dash! Effect: +6% defense, +1 Initiative
As you can surmise, with the delta capped at two, you would be getting the same affect as dash