kralmir wrote:you suggest it requiring a lot of resources to make it to offset for the high bonus it gives
Nope, I suggest it because it should be something that requires cooperation of many people.
The bonuses I suggested (though they were some very raw examples, and definitely will require balancing and testing before the release) are not too high as you think.
kralmir wrote:once it's there is going to be there being to powerful. 10% higher metal q? seriously? are you crazy?
Some examples:
q100 chainmail shirt + 10% bonus = q110 chainmail shirt
Stats differences:
1502 hp vs 1575 hp
47 AC vs 49 AC
q50 soldiers sword + 10% bonus = q55 soldier's sword
Stats differences:
894 damage vs 938 damage
what's crazy about that?
