Traps as ram protection

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Traps as ram protection

Postby novaalpha » Mon May 23, 2011 4:51 pm

make rams breakable only when dried
make hearthling bodies destroyable/movable
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Re: Traps as ram protection

Postby ScegfOd » Tue May 24, 2011 4:48 am

that post makes me think that alt spam for protection might be a viable option....
I SUMMON A WALL OF ROTTING CORPSES!
>_>
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
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Re: Traps as ram protection

Postby DatOneGuy » Tue May 24, 2011 12:26 pm

24h is a bit much, maybe 1~8 hours?

Other than that, hell yeah.

SpiderJerusalem wrote:btw, disarming traps should leave scent even on unclaimed land.

Would be better if successful disarm didn't, but a failure did. (and they lasted quite some time).
Or if that a success lasts a few hours, a failure a few days.
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