by DatOneGuy » Wed May 25, 2011 2:53 pm
--@Aging
Aging has been brought up a lot, I don't like it without a lot of modification, as it is a standard system of aging and dying is boring, there's so many things to think about and none of the ways are perfect.
Is time based on online time or server time?
If online time:
Just make alts with the stuff to feed the main, when they die you remake them big whoop. You go change then eventually trad when you know the end is near, and don't lose much work at all. All crafters would take this route.
Your fighters would never login unless they are being fed or curios are being changed, having a ton of fighters (20-30) with longterm curios that are good only works, a setup 'curio station' makes changing curios take under 2minutes, the characters are never in danger other than when taken out of this stasis.
If server time:
Dump as much shit as you can on the characters, have to play as often as possible to be as good as possible. You will typically want to start your characters in such a way that the first wave simply prepares for the second and set your output of foods to be as good as hearthlingly possible. this means more more land taken up per player, as each player would have some 20 odd cows MINIMUM if they want their FEPs to be decent, they'll be wanting all the different kinds of food en masse meaning tons of food storage (underground most likely, cupboards are best stored this way and safe from decay), curio storage, etc, etc.
Hermits will suffer this way, big time. Usually I say 'fuck hermits, join a village', but you shouldn't deny their playstyle THAT much. There is already much disparity between even a small village and a hermit.
--@No permadeath
If there was no death you'd see a lot more people senselessly raiding everything in sight for cheap thrills. of which you would get none, who gives a shit if you die.
You know that adrenaline rush you get when the main character is gonna die at the movies? That's the shit I get when I go raiding on a character I know actually means something. Even though I'm setting up a few characters on the side, that shit means a lot. It means weeks possibly months to reach back to where you were if full change.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .