Potjeh wrote:Well, actually, teleportation is a big part of the hearth vault problem, as it's a risk free way to enter and leave. If it was possible to intercept fast travel, for example by limiting it to roads which can be blockaded to force travellers to drop out of warp at that spot, the fact that vaults are too hard to penetrate wouldn't be that big of a problem. The main objective is to kill the guy who's hiding in the vault, and if he can't leave it due to fear of death (you *will* get intercepted eventually if you piss off enough people) the vault loses much of it's advantages. Proper villages would not be as badly affected, since they have productive facilities to keep your curios going even when you're in house arrest.
Alts bring goods.
Triple bubble gates to leave/enter. Opened from inside by three different alts.
Worst case you lose some curios or you get caught the one time you actually travel there.
Take out warping and the game isn't HnH anymore, resources need to change, everything that's extensive to make needs to change, cliffs need to GTFO (I hate you cliff, fuck you man), marching needs to be implemented, better storage should become a possibilitiy (because traversing enough area to keep all the storage).
Some 'fast' but not instant travel need be implemented that doesn't require a straight shot (goes through trees/cliffs), sort of like if you went into hyperdrive in a space ship battle, takes a second to charge up but then BOOOOOOOOOOOOOOM HES OUTTTTTTTTTAAAAAAAAAAAA HERE. Of course you should be able to follow them (like a window stil being open) and catch them where they leave off.

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