


kralmir wrote:im going to cry. this has been discussed to death, please let it stay dead.
TeckXKnight wrote:kralmir wrote:im going to cry. this has been discussed to death, please let it stay dead.
Actually it's perfectly okay to discuss topics in threads with basis already. It'd just be nice if people contributed something rather than giving threads an essential "Wow that's cool" reply.

ImpalerWrG wrote:noaah is on the right track but the capacity can't be all that high, the trick is that they need to be able to transport something of High TIME sensitivity in order to make the asynchronicity worthwhile cause you absolutely want the recipient to get the item/message as soon as possible even if I'm logged off when they next log on. Scents would be the ideal message, when your best friends been Murdered and your have a rapidly fading scent that needs to be tracked down by some Rangers a few super grids away your going to be glad for Pigeon-mail. I think a general 1x1 inventory space would work if restricting it to paper would be too technically difficult.
This type of low-bandwidth transport might also factor in to changes in the Travel system if the long speculated 'less teleportaion' changes ever come about, it's presence would still allow the long arm of the law and the player justice system to react fast possibly even faster then the criminal elements.
P.S. Most of the Falconry stuff I had suggested before with regard to catching small game, but not the debuff on large animals, that was a nice addition.
aso11 wrote:I approve of scent-carying falcons.
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