Barbarians - stage 1

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Barbarians - stage 1

Postby Daji » Mon Jul 18, 2011 7:57 pm

great, I'll use it as a test server for my mod
User avatar
Daji
 
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Barbarians - stage 1

Postby DatOneGuy » Mon Jul 18, 2011 8:16 pm

Very interesting stuff here. Looking forward to see how this progresses
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Barbarians - stage 1

Postby will1701-a » Tue Jul 19, 2011 4:22 am

Good FPS but there is no functionality except walking
User avatar
will1701-a
 
Posts: 89
Joined: Mon May 09, 2011 2:09 am

Re: Barbarians - stage 1

Postby Jeebus » Tue Jul 19, 2011 5:39 am

How can it be H&H unless the enemy can raid you via bugs? If you can program an AI enemy that can exploit bugs, walljumps, cliffjumps, and aimlessly griefs, then it's H&H. If not, then it's fail.
"Never trust anyone offering to 'do you a solid.' They may just want to take a dump on your table." - Me

World 5
Paprika Cilantro II, Lawspeaker of Aodake Tsuru, New Capital of the Pueblo Nation

World 3
Nan Foodle, Elector Count of Deephold, Domain of the Holy Roman Empire
Second Emperor of the Holy Roman Empire
Jeebus
 
Posts: 159
Joined: Mon May 10, 2010 3:34 am
Location: The Seventh Circle of Hell

Re: Barbarians - stage 1

Postby Butko » Tue Jul 19, 2011 6:30 am

will1701-a wrote:Good FPS but there is no functionality except walking

This is because properly loading all gfx and positioning is hell of a job here if you have no help from dev side.
For now I have only reverse engineered "loading resources" part of client. Also movement should be pretty done. Ah and if you people haven't figured, if you hold down left mouse button while moving character around, it should follow. There might be some bugs when animations are still working while character stands, but that will be solved in some near future.

P.S.: Also yesterday implemented raw implementation (without functionality) of pathfinding and collision.
Butko
 
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: Barbarians - stage 1

Postby SacreDoom » Tue Jul 19, 2011 9:58 am

Jeebus wrote:How can it be H&H unless the enemy can raid you via bugs? If you can program an AI enemy that can exploit bugs, walljumps, cliffjumps, and aimlessly griefs, then it's H&H. If not, then it's fail.


No.

Only IF you that, it will be a true copy of H&H.

Oh yea and Butko needs to start working for another project and forget/abandon this one for it to be a true copy aswel.
User avatar
SacreDoom
 
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Barbarians - stage 1

Postby tempwad » Tue Jul 19, 2011 10:58 am

good job, mate
trapped? masturbate.
User avatar
tempwad
 
Posts: 383
Joined: Thu Feb 10, 2011 1:03 pm

Re: Barbarians - stage 1

Postby saltmummy626 » Fri Jul 22, 2011 8:43 am

aw fuck. im waiting for jorb or loftar to notice this. the one time a suggested offline play everyone went nuts and I slunk away in shame. having someone else do it...
Want to touch my fibula?
Image
Gulgatha, place of the skull.
User avatar
saltmummy626
 
Posts: 1165
Joined: Sat Apr 03, 2010 11:24 am

Re: Barbarians - stage 1

Postby DatOneGuy » Fri Jul 22, 2011 11:14 am

saltmummy626 wrote:aw fuck. im waiting for jorb or loftar to notice this. the one time a suggested offline play everyone went nuts and I slunk away in shame. having someone else do it...

This is an offline game based on HnH, not offline play. Big difference there. JnL have said if you want it, go do it yourself. :V
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Barbarians - stage 1

Postby tempwad » Fri Jul 22, 2011 2:51 pm

DatOneGuy wrote:JnL have said if you want it, go do it yourself. :V


can i ask you a link where they said this?
because i'm doing some stuff too, and i worries about copyrights of graphics.
trapped? masturbate.
User avatar
tempwad
 
Posts: 383
Joined: Thu Feb 10, 2011 1:03 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 4 guests