theTrav wrote:I just thought this morning, maybe you could have most things in 2D sprites and just do a few things in 3D.
You guys are not thinking isometrically.
All we need is a way to rotate to 4 different perspectives, all still basically isometric. Two new hotkeys.
Yes, north would get lost, but a simple compass arrow somewhere could fix that.
This would not entail "3D client"... which sounds great but ... oh god the code.
Really the only thing you'd need to do is store orientation on objects. It would be nice to be able to orient buildings especially.
I may be oversimplifying the "simple" here, but it's gotta be 100x less complex than throwing the vectory beast of 3D into the mix...
Monkeyboy