FEP rebalance NEW AND IMPROVED!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: FEP rebalance NEW AND IMPROVED!

Postby danylboone » Sat Sep 19, 2009 9:52 pm

What edit?
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Re: FEP rebalance NEW AND IMPROVED!

Postby Peter » Sat Sep 19, 2009 10:44 pm

Peter wrote:Bread: None (come on people, bread's the second most quintessentially bland food short of oatmeal. We need a filling food without FEP penalties)
Fox meat (raw): 1 Agi, 1 Dex, 1 Int, 1 Per, 2 black
Fox meat (cooked): 1 Agi, 1 Dex, 1 Int, 1 Per. (or something. Point is, lots of small bonuses)
Honey Bun: 1 Cha, 1 Agi, 1 Con
Low-level cheese: 2 Psi, 2 Str, 2 Per
Running Rabbit Sausage: 3 Agi, 3 Dex, 3 Int
High-cheese: 20 Psi, 20 Cha,
Troll Brains: 200 Str (for the sake of argument)


This edit^.

My point is not that those specific foods should have those specific values. My points are just these:
- Single-stat foods are more valuable because they allow more certainty and planning.
- Multi-stat foods are useful only when you don't have a strong preference, such as for new players or those wishing to be balanced.
- Very high stats force generalization because there are few high-value foods with single stats (with some notable exceptions)
- By making multi-stat foods more common but lower yield and single-stat foods less common and higher yield, these issues are addressed.
In particular:
- Low-level players only have access to foods that are very general, preventing them from accidentally crippling future gain by eating too much bread, fish, or other specific food.
- High-level players, who gain the most by specializing, can do so with the high-level foods that they can acquire.
- Specializing at low and medium levels, meanwhile, is more interactive because instead of simply eating one food constantly, one must eat a variety of foods that all share an affected stat.

Let me explain that last one in more detail, because I think that's the crux of this. Let's say you have 40 Str and 20 for all other stats and want to gain a point of Str. Here are the foods you have:

Food A : (2 Str) (2 Con) (2 Int)
Food B : (2 Per) (2 Str) (2 Dex)
Food C : (2 Dex) (2 Int) (2 Con)
Food D : (3 Agi) (3 Psi) (3 Cha)
Food E : (3 Str) (3 Con) (3 Cha)

If you simply ate a lot of A or a lot E exclusively, you'd have only a 1/3 chance of successfully gaining a point of Str. However, if you ate some A, B, AND E, then you'd be gaining (7 Str) (5 Con) (2 Int) (2 Per) (2 Dex) (3 Cha) and would be more likely to gain Str than anything else! Thus, clever playing rather than lots of clicking is rewarding.

And let me remind everyone that those are NOT REAL NUMBERS. I, IN NO WAY, advise J&L to use them, because they are horrible, ugly, dirty numbers. I just want the general idea of the system to be used.
Surprise.
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