by Yolan » Tue Jul 21, 2009 10:50 am
The travs suggestions are better than a simple lattitude equation, because they can be implemented in a randomised fashion for the ever expanding map design.
This kind of thing is definitely a good idea. In particular, I'm looking forward to a greater range of minerals, where specific types of minerals can only be found in certain mines. One village might spring up around a copper mine, and another around a silver mine, and yet another around an iron mine.
However, I think that to a great extent trading could be facilitated by implementing specific skill % that are increased through use of said skill after it has been initially purchased. If, by spending a lot of time on a specific ask, I can become a master at it, producing goods of higher quality, then that is a trade incentive. For example, I could become a master brewer by focusing on that task specifically, and then trading my higher quality goods for all the other basics that I want. Because my beer is such good quality, hence, valuable, it is more useful for me to spend my time at that task, rather than spread out over managing a whole farm.
As the saying goes, jack of all trades, master of none.