Special Containers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Special Containers

Postby theTrav » Tue Sep 29, 2009 3:16 am

Devour wrote:Item weight and unlimited inventory space would be much better than the current system.
And a backpack makes weight 3/4 of it's normal.

It would probably be more forgiving, but I'd prefer to see separate systems for weight and encumberance. I think the current system does enc pretty well
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Re: Special Containers

Postby Chakravanti » Tue Sep 29, 2009 9:35 am

Not really...keys, seeds, arrows, etc. I mean....it's impracticale tosee my charecter haul aroudn 6 boards but not more than a couple ounces of seeds. seems kinda rediculous that so small an amount can be carried around while maintaining separation from each other without any sort of container. Many other paradoxes. Good to see this is a priority though...been looking forward to keyrings.
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Re: Special Containers

Postby theTrav » Wed Sep 30, 2009 12:13 am

Chakravanti wrote:Not really...keys, seeds, arrows, etc. I mean....it's impracticale tosee my charecter haul aroudn 6 boards but not more than a couple ounces of seeds. seems kinda rediculous that so small an amount can be carried around while maintaining separation from each other without any sort of container. Many other paradoxes. Good to see this is a priority though...been looking forward to keyrings.


It depends on how you view the abstraction. How many seeds is in a single slot of inventory seeds? enough to plant a square meter of grain, enough to make half a kilo of flour? At the end of the day all measurements are flawed because the world isn't driven by the same causality as our world. Seeds take the minimum possible encumbrance because they are easy to store in a container

The ability to keep seeds (and other particulates like flour and snuff) separate from each other isn't really part of the encumbrance system. If it helps your suspension of disbelief it can probably just be assumed that your character DOES have a bunch of smaller bags/jars/pockets in his backpack that he's keeping these things in.
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Re: Special Containers

Postby Chakravanti » Wed Oct 07, 2009 12:58 pm

You could write another 6 paragraphs and it STILL wouldn't make the current inventory system balanced to anything moderately resembling believability =D
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Re: Special Containers

Postby theTrav » Wed Oct 07, 2009 10:50 pm

Chakravanti wrote:You could write another 6 paragraphs

You know I totally could :D
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Re: Special Containers

Postby roundedge » Thu Oct 08, 2009 10:48 pm

I'd been thinking about seed bags. One limitation could be that the seeds mix, so you can only keep one type of seed at a time, and the qualities all mix as well in an averaging way.

Also, key rings ftw.
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Re: Special Containers

Postby Flascher » Sat Oct 10, 2009 8:48 pm

I like the idea of the unlimited space but having over-encumbrance. I also think it would be nice to have strength effect the amount of weight you could carry.
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