Displaying the quality of built objects

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New skill 'Appraise'

Postby Chakravanti » Mon Dec 07, 2009 5:36 am

Delamore wrote:What is wrong with the simple roll over mechanics

Imho, it would be extremely annoyiing to me personally to see rollovers poping up all over on objects I don't care about. It doesn't have to take as long as chopping a stump but there is a very important game mechanics that would make this versus rollover very important.

It would leave tresspassing scents on claims and make tech recon slightly more difficult. You couldn't just walk up to someones village and scout everything on their claim. Sure, you could code it differently so that rollovers only appear above stuff you otherwise have permissions for but I really like think scouting and recon should be more difficult and if you use rollovers how would you determine what you can and can't criminally scout on?
Well what is this that I can't see
With ice cold hands takin' hold of me
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-Ralph Stanley, O Death!
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Re: New skill 'Appraise'

Postby Lightning2 » Tue Dec 08, 2009 5:18 pm

Ooooops, I didn't read, but I would like to see what quality my build items are, I'm kinda tired of trying to figure out what barrel is higher quality than the other one standing over there...
Last edited by Lightning2 on Tue Dec 08, 2009 7:14 pm, edited 1 time in total.
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Re: New skill 'Appraise'

Postby sabinati » Tue Dec 08, 2009 5:35 pm

Lightning2 wrote:I approve of this skill, finally some q200 leather boots that don't insta die D:
support :lol: what does it matter one little skill extra to boost?


what does that have to do with the topic? this is about a mechanic for determining quality of built items (like kilns, ovens, smelters, herb tables, etc) not anything about the quality of inventory items.
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Re: Displaying the quality of built objects

Postby Onionfighter » Sun May 02, 2010 9:23 pm

I still want this.
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Re: Displaying the quality of built objects

Postby Chakravanti » Fri May 07, 2010 12:12 pm

me too
Well what is this that I can't see
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Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Displaying the quality of built objects

Postby burgingham » Fri May 07, 2010 12:14 pm

Yep, me too. Also: Hi chak ^^
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Re: Displaying the quality of built objects

Postby keyn_thror » Fri May 07, 2010 12:20 pm

/signed
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
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Re: Displaying the quality of built objects

Postby exewu » Fri May 07, 2010 12:27 pm

This needs to happen. I'm tired of forgetting which barrel is my HQ one
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Re: Displaying the quality of built objects

Postby Sarge » Fri May 07, 2010 1:02 pm

definitely, desperately - mouse hover (display activate, deactivate to avoid clutter?) would be cool.
factnfiction101 wrote:^I agree with this guy.
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Re: Displaying the quality of built objects

Postby sabinati » Fri May 07, 2010 1:26 pm

burgingham wrote:Yep, me too. Also: Hi chak ^^
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