Delamore wrote:What is wrong with the simple roll over mechanics
Imho, it would be extremely annoyiing to me personally to see rollovers poping up all over on objects I don't care about. It doesn't have to take as long as chopping a stump but there is a very important game mechanics that would make this versus rollover very important.
It would leave tresspassing scents on claims and make tech recon slightly more difficult. You couldn't just walk up to someones village and scout everything on their claim. Sure, you could code it differently so that rollovers only appear above stuff you otherwise have permissions for but I really like think scouting and recon should be more difficult and if you use rollovers how would you determine what you can and can't criminally scout on?