Books (Curiosity)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Books (Curiosity)

Postby _451_ » Sun Oct 02, 2011 2:06 pm

ninja_yodeler wrote:4. I dont say keep it out because of botters. We all know they cant be stopped, im saying keep it out, because for something that is better lp/hour than a pearl at q10, those mats can all get up to q300. so you imagine what a q300 book would be like to people, if at q 10 it is the best curio in the game, then it should be extremely rare or hard to craft.

If it has taken you "loads" to get 25klp then your doing something wrong.


First off, we're not critiquing my LP gaining ability, it was anecdotal evidence that what you perceive to be as easy isn't as easy as it's made out to be.


ninja_yodeler wrote:min player = much better things to do with the mats and lp than make a book.
max player = books so high q that everyone would be running around with more lp than they know what to do with, the griefings get worse, the superpowers get more power, the world is thrown into a huge imbalance where the rich get richer and the poor dont stand a chance. Even though it is survival of the fittest, with that much lp once they have capped on everything else, the world turns to one big combat scene and a lot of the game is ruined.


As you progress in the game, it becomes easier and easier to gain LP, but to progress further with your LP, it becomes harder and harder to gain significant gains. The disparity between a low character and a high character is so vast already that working the system so books become the the highest single instance of gaining LP would not shift the balance of the game so greatly in either direction. As it stands, high exp*per characters already have the biggest advantage in leveling, foraging provides not only the easiest way for LP, but the highest potential gain.

You're working on the assumption that everyone would be able to produce Q300 books, but this is incorrect. Not everyone can produce Q300 items, and there would be a market for lower Q books for individuals to help close any gap.

Of course, you could still go forage pearls, which is far less labor intensive.
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Re: Books (Curiosity)

Postby ApocalypsePlease » Sun Oct 02, 2011 5:36 pm

451, you're evading the possibility of not having this put in the game. You are suggesting a reusable curiosity, with the highest LP gain, which is easier to make above Q10 (which combined with the highest LP gain means it's exponentially better than pearls). This curiosity sounds overpowered. What can stop someone from making 20 or so medium to high quality books, and thus supercharging alts with tons of LP with ease? You're suggesting making it difficult, but in all reality all you'd need to do is feed a few alts with curios to be able to craft these books, and afterwards, you can make them afk craft all simultaneously giving multiple reusable curiosities with the highest LP gain.

45 intelligence? That's 1 Q90 merchant's robe + a glass of wine. After you jam that book into this alt's head, you can remove the merchant's robe and it'll stay stuck in his head. This is an issue since you could just transfer around 1 merchant's robe with a little bit of wine, and get these alts studying the overpowered curiosity.

This is a bad suggestion since it is basically making those who can make multiple high quality books on a level above everyone else. Yes, there already exists a difference in the LP gains between noobs and mid-high tier players, but there's no reason to make this gap even more significant.

I suggest you look at your suggestion in a non-biased way, and just look at the flaws that it has.
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Re: Books (Curiosity)

Postby MagicManICT » Sun Oct 02, 2011 8:53 pm

In case nobody bothered to even state it...

Read the f******* forum rules. If you have further ideas on an existing subject, USE THAT THREAD. You might get a few people derping about necros, but they obviously haven't read the forum rules.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Books (Curiosity)

Postby ApocalypsePlease » Sun Oct 02, 2011 9:37 pm

MagicManICT wrote: You might get a few people derping about necros,

I'm fine with people necroing, as long as they give an insightful suggestion/viewpoint on the subject. Something like this for example is just bad, and doesn't contribute at all to the discussion.
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Re: Books (Curiosity)

Postby evilrich » Thu Oct 06, 2011 8:15 pm

idea would be better if the LP gain you propose was dropped pretty dramatically, maybe to a 3k base over 24 hours ( just a suggestion, lower would be accepable too, obviously)
or maybe a different idea than a novel. For example, an atlas, making cartography useful. studying maps with written annotations on it may prove a better use of time over standing still at a pedestal, seeing as all it would require is you leave your character online in your house for a couple of days. a flaw to it is using a few different accounts as book making alts would make these books readily available to anyone with a halfway set up village, or even a halfway set up hermit..
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Re: Books (Curiosity)

Postby Jackard » Thu Oct 06, 2011 8:48 pm

_451_ wrote::words: :words: :words:

1. devs aren't working on h&h atm
2. they have other things in mind for books
3. "realism" is not an acceptable argument. this is a game not a simulation

My initial post says that it would be a heavy investment into both reading and writing books. I'm talking on par with the LP investment for murder.

4. if you are unable to give your idea a simple explanation then it probably isn't a good idea

_451_ wrote:Of course, you could still go forage pearls, which is far less labor intensive.

what.
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Re: Books (Curiosity)

Postby LTK1010 » Sun Oct 16, 2011 3:38 am

If you want them to be reusable and any curio for that matter, make it so the quality degrades and so does the LP gain (maybe half that of the last use) from each successive use. Maybe even make it so they can only be Q10, so it has 10 uses where the first use is (maybe) 5KLP second is 2.5KLP 3rd 1.75KLP and so on until it reaches Q0 and is destroyed forever.

Edit: The time taken to study the book would probably have to be 24-48 hours each time, so it becomes useless after a few days of use.
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Re: Books (Curiosity)

Postby Chakravanti » Sun Oct 16, 2011 6:25 pm

Yet Another Books as Curios suggestion thread. Fucking for real? UTFSE. This shit is practically copypasta (and might actually be - i didn't but skim).

Roughly, the idea needs three things to succeed:

Books Would need to be created from a MAXIMUM of %x of UNSPENT LP with the spent LP's actual value toward the benefit of the item would then be yet another fraction of the investment.

The creator would need to invest in a specific stat. That specific stat would then have its potential value capped by the writer's skill.

Ex. You have 1m LP. x=10. You write book and the book is about farming. You can spend 100k (%10). That is worth 10k LP in farming to whoever reads the book.

Furthermore, books can have a limited number of uses (decay, wear & tear, whatever) to promote the conservation and hoarding of books (in terms of game mechanics).

The actual %, # of uses, and flexiblity of the target stat. ability to copy books based on a skill (to stave off decay but not prevent it, representing a long term upkeep expense of maintaining a library).

In Haven & Hearth, Books push the setting about as far as top hats, monocles, pumpkins, and tobacco. Though like pumpkins and tobacco will mysteriously fit well into Salem.

The PURPOSE. Should be trading some high end combat advancement for the preservation of LP/experience past death in a system that makes sense beyond just inheritance and inheritance itself might eventually be materialized like this through books and/or some other medium and the magic of the process removed.

Don't expect this to be a priority. For example, claims are easily a superior source of inheritance so that, would need to be rewritten first. Objects are roughly first on the table when they get back. in the end you are fundamentally changing the function of inheritance with something like this regardless of formula or variables (Or whatever clever shit they end up putting in).

Too much other important shit to do first but i would expect to see books in some form or fashion eventually so for fucks sake DO NOT SUGGEST BOOKS because you HAVE NOT thought this out clearly if you haven't UTFSE just 'book*' in C&I and realize that you haven't thought of anything original nor do you understand metagame dynamics well enough to suggest such complicated things.
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Re: Books (Curiosity)

Postby Tj2u1 » Tue Nov 01, 2011 2:58 pm

Well since everyone is creaming there pants about it being , easy getting to much LP etc.Why not just lower the amount that it gives? or perhaps add new skills maybe even different ages,i know a lot of people probably shit them selves soon as we can advanced beyond med-evil technology and into the renaissance.Books,painting,experimental designs and discovery.Really its already interesting to see after you built a village with 12 people in it and you look back at what you used to have and what you created.But there seems to be a glass ceiling and you can only advance so far. I'm not really sure what the two Swedish people are looking for,we can garble and gaggle all day and night they don't like it simply will not be implemented.Are they trying to simulate the way history has lead itself starting with nothing then through human curiosity they advance through the ages?They done a great job at doing that so far but the book could be a new doorway into the future.
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Re: Books (Curiosity)

Postby TeckXKnight » Tue Nov 01, 2011 3:06 pm

Tj2u1 wrote:Well since everyone is creaming there pants about it being , easy getting to much LP etc.Why not just lower the amount that it gives? or perhaps add new skills maybe even different ages,i know a lot of people probably shit them selves soon as we can advanced beyond med-evil technology and into the renaissance.Books,painting,experimental designs and discovery.Really its already interesting to see after you built a village with 12 people in it and you look back at what you used to have and what you created.But there seems to be a glass ceiling and you can only advance so far. I'm not really sure what the two Swedish people are looking for,we can garble and gaggle all day and night they don't like it simply will not be implemented.Are they trying to simulate the way history has lead itself starting with nothing then through human curiosity they advance through the ages?They done a great job at doing that so far but the book could be a new doorway into the future.

About Haven & Hearth

Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.

They're pretty explicit about what's going on in this game. We're stagnant in the time period of Slavic and Germanic myth and legend.
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