Locks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Locks

Postby kaka » Sat Jun 06, 2009 12:34 am

In that case, I fully agree with Laremere.
Imprisoning someone could in that case be even worse than murder.
User avatar
kaka
 
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Locks

Postby shockedfrog » Sat Jun 06, 2009 12:50 am

Player-run imprisonment is something I've tried to work into one of my own planned projects in various ways. The basics of such a system aren't so hard (a knocked out player would be liftable, and can then be dropped into a nearby prison) but making the time spent in prison a decent part of the game is far harder. If there is an activity players can perform in prison that is reasonably enjoyable and maybe earns some LP, then that could make the time spent there more reasonable. Ideally it would be something enjoyable, some kind of minigame, though I'm not really sure of anything that would fit. The second issue is making sure that players can't be held for unreasonably long periods of time. The best way of doing this is probably allowing the jailed player to commit suicide. Also, I think the concept of creating a new character to arrange the escape of the old one just feels weird, escapes should be planned by someone who knows the character, not by someone who was just magically created.
shockedfrog
 
Posts: 182
Joined: Fri May 29, 2009 6:04 pm

Re: Locks

Postby Laremere » Sat Jun 06, 2009 12:56 am

Even the nicest jail is still a jail.
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Locks

Postby WorkerDrone » Sat Jun 06, 2009 12:58 am

THE LOCKS MAN. THE LOCKS.
[02:31] <WorkerDrone> Kinky.
[02:31] <Malicus> Actually, it's more like it destroyed his pants.
[02:31] <WorkerDrone> Even more kinky.
[02:32] <Malicus> Yes.
User avatar
WorkerDrone
 
Posts: 106
Joined: Fri May 29, 2009 8:09 am

Re: Locks

Postby shockedfrog » Sat Jun 06, 2009 1:00 am

Yes, but if the player can kill himself, then being in jail is at worst merely equal to permadeath. In some situations, it may be better.
shockedfrog
 
Posts: 182
Joined: Fri May 29, 2009 6:04 pm

Re: Locks

Postby Cejer » Sat Jun 06, 2009 1:03 am

My take on this is that imprisonment should be a fate worse than death. It's really easy to keep attacking a knocked out enemy. But a community that goes through the trouble of building, maintaining, and guarding a prison to house any who've wronged them should rest secure that their opponent's land and possesions is not inherited by the enemy's next character.
Cejer
 
Posts: 34
Joined: Sat May 30, 2009 5:14 am

Re: Locks

Postby Devour » Sat Jun 06, 2009 1:23 am

loftar wrote:That isn't actually necessarily true though, I think. It should be perfectly reasonable to create a new character and arrange for a prison-bust, for example. And, for that matter, one part of imprisoning someone is that you usually let them out after some time. I'm not completely unconvinced. Of course, right now, it's impossible to create a prison, since you can't move someone's hearth fire.


This isn't QUITE true, Loftar.

I'll show you in a moment.
Image
User avatar
Devour
 
Posts: 326
Joined: Mon Jun 01, 2009 10:13 am

Re: Locks

Postby shockedfrog » Sat Jun 06, 2009 3:48 am

I think it was quite obvious that he meant it was impossible to prevent someone teleporting out of prison if that prison is not also their home.
shockedfrog
 
Posts: 182
Joined: Fri May 29, 2009 6:04 pm

Re: Locks

Postby Devour » Sat Jun 06, 2009 8:20 am

shockedfrog wrote:I think it was quite obvious that he meant it was impossible to prevent someone teleporting out of prison if that prison is not also their home.


Well, no, he actually said that it's impossible to create a prison, since you can't move a hearthfire.

But, since you can surround someone's hearthfire WITH a prison, it's entirely possible.
Image
User avatar
Devour
 
Posts: 326
Joined: Mon Jun 01, 2009 10:13 am

Re: Locks

Postby Potjeh » Sat Jun 06, 2009 11:28 am

I agree with idea to enable prisons as a fate worse than permadeath, provided breaking characters out of prison is possible. Raiding villages is a high-profit activity, so it should carry a high risk. To ensure that imprisonment could only be used in defence, the prison building should take a lot of time and resources and it should only be possible to imprison people that are incapped within a certain radius of the prison building.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 3 guests