Axehilt wrote:6. High levels of skill in a certain area (foraging, hunting, fishing, farming, cooking) result in superior food. (an example first step would be to have fishing be a skill which affects the quality of fish caught -- and just like this food suggestion: the base QL is set by the "source" (the area you fish in) and it's multiplied by your skill level.)
fishing skill? it could just use survival skill... there should be fish hotspots quality hotspots though, and the quality of your fishing pole should matter.