Those Mushroom-Onion Thingies. (Oh, and bread.)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Those Mushroom-Onion Thingies. (Oh, and bread.)

Postby sabinati » Fri Oct 02, 2009 11:20 pm

Axehilt wrote:6. High levels of skill in a certain area (foraging, hunting, fishing, farming, cooking) result in superior food. (an example first step would be to have fishing be a skill which affects the quality of fish caught -- and just like this food suggestion: the base QL is set by the "source" (the area you fish in) and it's multiplied by your skill level.)


fishing skill? it could just use survival skill... there should be fish hotspots quality hotspots though, and the quality of your fishing pole should matter.
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)

Postby Peter » Fri Oct 02, 2009 11:23 pm

Thank you, Axehilt. I'd definitely like to see something like that. As it is this haphazard system gives us a dozen different CON foods and I think one or two each for Dex and Psi.

The alternative is to make all foods hybrid foods of some kind, except for the very rarest ones. It'd make upgrading a specific stat less about finding one source of food, and more about finding the right mix of foods.
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)

Postby Voideka » Fri Oct 02, 2009 11:54 pm

Hamel wrote:
I have been told by reliable sources that they give agility and dexterity.

Oh, wait, Potjeh just said that while I was typing. Nevermind. :P

No., it's agi and psy.
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)

Postby Hamel » Sat Oct 03, 2009 12:13 am

Voideka wrote:
Hamel wrote:
I have been told by reliable sources that they give agility and dexterity.

Oh, wait, Potjeh just said that while I was typing. Nevermind. :P

No., it's agi and psy.


Yes, yes. That is, of course, what I meant. I don't know why I typed dexterity. I edited the post so it won't confuse anyone.

As for a FEP rework, we would probably be better off with a entirely revamped system. Like one I posted a while ago, here. (It's at the bottom.)

But, until that fateful day, I'd like to be able to raise my dexterity in a reasonable manner, thanks. :>
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)

Postby Axehilt » Sat Oct 03, 2009 1:19 am

sabinati wrote:
Axehilt wrote:6. High levels of skill in a certain area (foraging, hunting, fishing, farming, cooking) result in superior food. (an example first step would be to have fishing be a skill which affects the quality of fish caught -- and just like this food suggestion: the base QL is set by the "source" (the area you fish in) and it's multiplied by your skill level.)


fishing skill? it could just use survival skill... there should be fish hotspots quality hotspots though, and the quality of your fishing pole should matter.


Yeah, as long as it's influenced by some skill, that's what matters. I could see Survival as being the skill that improves it (or were you telling me that's the way it already is?)
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)

Postby sabinati » Sat Oct 03, 2009 1:56 am

no, i meant that it should be. currently all fish are q10 :(
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)

Postby kimya » Sun Oct 04, 2009 6:43 pm

i also think that pirotzkhi need a change in favou of DEX, and bagels need a change in favour of PSY. its obviously necessary. ive been to a cave a couple of times, never seen any bulbs. getting psy anywhere near the other stats is impossible without bulbs. so its simply too hard. dex is okay, but could need a change too, if you ask me
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)

Postby jorb » Sun Oct 04, 2009 6:55 pm

Psyche is intended for higher level crafts and combat moves. It is meant to be more difficult to level up than the other stats.
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Re: Those Mushroom-Onion Thingies. (Oh, and bread.)

Postby kimya » Mon Oct 05, 2009 10:12 pm

*sigh*
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