Machenoid wrote:Mousing-over people to see their names is retarded as hell.
I'm sure J&L are capable of implementing it in a non-retarded way...
Machenoid wrote:What happens when the player is hiding behind a tree? Does their name magically appear when the mouse passes over them?
Only if that's how the dev's want it... there's no reason they couldn't check to make sure the player is the highest sprite under the mouse.
Machenoid wrote:I think the only time the player should ever be able to see another players' name is when the opposite player says something specifically to you, or you are friended with them, or in a village with that player. That way when you walk into a village square and see some 10 players you have never seen before, their names remain unknown until they speak to you or they friend you/accept you into the village.
I agree that you shouldn't automatically know the name of someone you've never met before... Limiting it to people in your village/party/kin list is probably an easy way of doing it, but I can think of plenty of IRL situations where I know someone's name without them having told me... How/Weather to model that is up to the dev's