Dolby3d wrote:HarryDresden wrote:Dolby3d wrote:This has been mentioned before so please use the search function before you start a new thread.
Reason why it won't get implemented is because it will be used for paving instead of ammo.
And the problem is?
exploitation of the "stone sack" perhaps? it wont be used for ammo that's for sure so this suggestion willnever make it

why the hell is that a problem? XD you're calling that exploitation? OH NO! People perform monotonous and slow tasks at a slightly faster rate and in a more convenient method, we're fucked!
And saying it won't be used for ammo is just plain stupid, OF COURSE IT WOULD, it's a sack full of stones, it's a pretty universal concept, sacks of stones aren't limited to being used as ammo, last time i checked there was nothing stopping me from taking a stone our of a sack and placing it on the floor...
fanit937 wrote:[insert anything here] sack.
No.
seed pouch, nope?
traveller's sack, nope?
backpacks are kind of like sacks... nope to them too?
it's this issue of people mistaking convenience for laziness or "casual" gameplay, if jorbtar made foraging instant like they did in salem, it would be an implementation for convenience, since there is
NO reason that it takes time, just as there is no reason why not to have sacks for certain objects that don't make sense to take a full inventory space, like stones or seeds
Oh boy, here I go cheesemaking again...