Delamore wrote:
Yeah because a system that involves risking your character to gain what is a small amount of another persons time investment should give the side that risks the smallest amount an advantage! All in a game where they want to encourage both sides to play.
In my experience, the advantage is with the thief/griefer, assuming he's clueful. He needs one suicidal character - full trad or throw away. He then goes on a spree, until eventually put down - probably by someone who isn't suicidal (or full trad). Whatever the thief stole is stashed with other characters, before his inevitable demise - or simply destroyed. And whoever put him down - not being prepared for this - risks losing a character that's neither full trad nor throw away. Either that or he waits several days to act on scents gathered, as he moves to full trad - and meanwhile lots more is stolen/destroyed.
But you should know this, Delamore. Ask Jackard for pointers if you don't know how; I'm sure he'll help out a fellow goon.
To keep this under control, I'd rather like to see accounts indelibly marked with their history. Not summonable scents, but an aura - slightly blackened for each summonable crime committed by any other character on the account, or at least for any ancestor. A ranger who kills a few times would have a few black marks on his descendants, scarcely noticeable - but folks like Pumpkin, Jackard, etc. would have obviously marked descendants, tarred with the bad reputation their ancestors had earned. This would be consistent with the theme, since family reputation was incredibly important, and kin groups were liable for their members' crimes. It would also make life a lot easier for those with no interest in being involved in "black" skills as criminal or victim.
It's not perfect - from the potential victim's point of view - since alts can be created on new accounts - but it does make black skills involve a real risk, not just a chance to recycle/rename a character one already wishes to be rid of.