Heaven & Hearth on Steam

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Heaven & Hearth on Steam

Postby newunity » Thu Apr 04, 2013 12:55 am

borka wrote:A real good game doesn't need Valve Steam to get more players - remember the 1500+ peak - most of the ppl came just because of a youtube video... ;)

imagination: 5000 Steam guys rush into haven - play few days make loads of claims and quit because it's to ruff'n'tuff for them... :lol:

I'm not against Steam - i have an account myself for years ...


Change it so personal claims require authority the same as village idols, inactive claims are no longer an issue, dun dun dun, problem solved.
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Re: Heaven & Hearth on Steam

Postby Hourai_Chimes » Thu Apr 04, 2013 2:56 am

until people bot with said claim owners, you don't have a bunch of large afk claim, you have ginormous size botted claims

btw, dat elementalist avatar
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Re: Heaven & Hearth on Steam

Postby newunity » Thu Apr 04, 2013 2:09 pm

Hourai_Chimes wrote:until people bot with said claim owners, you don't have a bunch of large afk claim, you have ginormous size botted claims

btw, dat elementalist avatar


If they're botting they're still playing and your point is null, nobody is going to bot on a game they don't play.
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Re: Heaven & Hearth on Steam

Postby hollapatrol » Sat Apr 06, 2013 4:45 am

If you casualized the game a bit (lower death penalty, faster leveling, whatever else I can't bother to think of), I'd say it'd hit off well on steam.
The game lacks much immediate gratification and punishes you by removing the work you put into it if you die. In another isometric point n click game, like, say, runescape, you still lose things during death, but you retain skills. It's devastating to lose your main equipment but doesn't make you want to quit.
Point is, this isn't bad, it's just not something that appeals to enough people for steam.
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Re: Heaven & Hearth on Steam

Postby Axatros » Wed Apr 10, 2013 8:50 pm

But players will continue playing. Of course a lot of gamers will abandon HnH because it's very hard.
Pixel art is and always will be better than this plastic looking Hafen you gave us here.
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Re: Heaven & Hearth on Steam

Postby NOOBY93 » Wed Apr 10, 2013 9:57 pm

Axatros wrote:But players will continue playing. Of course a lot of gamers will abandon HnH because it's very hard.

First time I've heard someone abandons someone because he's very hard.
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Re: Heaven & Hearth on Steam

Postby NOOBY93 » Wed Apr 10, 2013 10:08 pm

hollapatrol wrote:If you casualized the game a bit (lower death penalty, faster leveling, whatever else I can't bother to think of), I'd say it'd hit off well on steam.
The game lacks much immediate gratification and punishes you by removing the work you put into it if you die. In another isometric point n click game, like, say, runescape, you still lose things during death, but you retain skills. It's devastating to lose your main equipment but doesn't make you want to quit.
Point is, this isn't bad, it's just not something that appeals to enough people for steam.

If I quit this game every time my main died... I'd have quit about 14 times. Did I? Nope.
Edit: However, the problem when I quit for about 2 months was the lag. But since THAT's fixed, the indie steam community would love this. Especially the tough ones who love games with politics. Also there would be no threat/politics if you kept your skills because there's no real point in murder, and people could AFK safely. :/ Which sucks. But that's only two bad parts.
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Re: Heaven & Hearth on Steam

Postby Danno » Mon Apr 15, 2013 1:36 am

The playerbase would definitely increase to some extent, but I don't think H&H would be too successful on Steam. I mean, all the veterans snatched up the q80+ resources early in the game. They're highly established and powerful, so a new player can't compete nor wage war (unless it's an abnormally large group of players, like 20 or 30 in a settlement). Futile end-game + high penalty permadeath = not appealing to the general population. It'd probably be more successful if it had smaller, player run servers and enemy NPC hearthlings/villages (that would be less hardcore and more predictable). Then people could just play with their friends, not worry about the hostile villages with q200 equipment, and actually get to fight their way to the top.

H&H would lose a lot of its charm if it was changed like that, though. My friends and I have quit for several months at a time due to this game's nature, however (this time, we took a 1 year break). The game is fun, but we always hit a point where we can't surpass our neighbours and just end up getting killed by them or something.
RIP
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Re: Heaven & Hearth on Steam

Postby TeckXKnight » Mon Apr 15, 2013 2:29 am

Stop living next to such hostile neighbors then.
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Re: Heaven & Hearth on Steam

Postby Matheusk0 » Mon Apr 15, 2013 3:14 am

Haven & Hearth on Steam -> Much players -> Much killers -> Much deaths -> Lose players and much corpses lagging the server -> Lose more players -> Much New players -> Return to the start.
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