hollapatrol wrote:If you casualized the game a bit (lower death penalty, faster leveling, whatever else I can't bother to think of), I'd say it'd hit off well on steam.
The game lacks much immediate gratification and punishes you by removing the work you put into it if you die. In another isometric point n click game, like, say, runescape, you still lose things during death, but you retain skills. It's devastating to lose your main equipment but doesn't make you want to quit.
Point is, this isn't bad, it's just not something that appeals to enough people for steam.
If I quit this game every time my main died... I'd have quit about 14 times. Did I? Nope.
Edit: However, the problem when I quit for about 2 months was the lag. But since THAT's fixed, the indie steam community would love this. Especially the tough ones who love games with politics. Also there would be no threat/politics if you kept your skills because there's no real point in murder, and people could AFK safely. :/ Which sucks. But that's only two bad parts.