Axehilt wrote:UPDATE. Here's my stab at things, with a limited knowledge of how death and ancestors actually work at the moment:
Skeletons, Burials, and Skull Thrones
- Player skeletons may be picked up and stored in your inventory as a 2x2 item.
- Know how you retain a percentage of your skills/stats on death? Well now you only get half of that on reincarnation.
- How do you get the other half? By burying your skeleton (or if someone else buries it for you.) (alternatively you get 100% of normal reincarnation stats when dying, and burial simply gives you a bonus on top of that.)
- Skull thrones can be created, and upgraded. Each upgrade level increases the owner's stats 1%, and the resource requirement (in skeletal corpses) raises dramatically with each level (something like 1, 5, 25, 100, 1000.) Individual skeletons are still tracked.
So murderers construct ever more elaborate skull thrones for the larger bonuses, but this also makes them a bigger and bigger target for everyone they've ever killed, because everyone wants to get their corpse properly buried for the reincarnation stats.
Not bad, but the skull thrones need to have a deconstruct action of sort!
I want to bring a party with siege engines, break down the walls, kill the guards, and have the party members guard the door at my back while I rush across the trone room to tear down the evil skull throne and retrieve my honourable grandfather's noble skull for a proper burial (in a gold decorated lead case).
EDIT: ehh, read whole posts from now on, not just the upper 3/4ths
