Skulls as Identification

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Skulls as Identification

Postby Vigilance » Wed Jun 05, 2013 1:19 pm

I... don't see how this matters. At all. I also like how you spun this off in to a C&I thread because you feel so passionate about your downsy stance on it.

painhertz wrote:By the time you've identified a character by their skull? That character "no longer exists" and is at best 20% as strong and doesn't have the same name???? Please clarify.


Exactly. If I kill Demetrius Have-A-Dick-In-The-Butt, if someone can tie that ingame name to someone on the forums maybe that KIND of matters but it really doesn't. I have never ran in to a situation where I killed someone with a forum name that matters, when I didn't already know their ingame name.

I'm sorry, I'm quite tired and can't totally piece together an argument but trust me when I say that it literally DOES NOT matter if I know someone's name "artificially" or "organically." Either way, it's a name. In the event the name would matter I've already acquired the name, when it doesn't matter I don't care.
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Re: Skulls as Identification

Postby Onionfighter » Wed Jun 05, 2013 1:33 pm

I'm pretty tired too, so I will try one last time to explain my thoughts on this for now.

Let's say you have a strong character, and a bunch of other people know your char name, and not all these people are totally friendly to you or your village. If that character is the strongest of your group and he dies somehow, whoever gets his skull can find out his name. This means that you won't be able to keep the death a secret. Now maybe people will know that your village is weakened. This could be important information.

Maybe this doesn't matter to you, but whenever I lost a character, I didn't talk about it on the forums until much later because my group was small and secretive, but also fairly well known on the forums.
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Re: Skulls as Identification

Postby painhertz » Wed Jun 05, 2013 1:37 pm

Onionfighter wrote:I'm pretty tired too, so I will try one last time to explain my thoughts on this for now.

Let's say you have a strong character, and a bunch of other people know your char name, and not all these people are totally friendly to you or your village. If that character is the strongest of your group and he dies somehow, whoever gets his skull can find out his name. This means that you won't be able to keep the death a secret. Now maybe people will know that your village is weakened. This could be important information.

Maybe this doesn't matter to you, but whenever I lost a character, I didn't talk about it on the forums until much later because my group was small and secretive, but also fairly well known on the forums.


Whenever I get killed the people CROW it across the forums like they killed John fucking Wayne. Ya better BELIEVE I'm gonna be screenshotting some skulls this world to equal up that balance. See what I mean????
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Re: Skulls as Identification

Postby Onionfighter » Wed Jun 05, 2013 1:39 pm

W1 it was possible to find out the name of any character you met. When that was taken away, it was a significant change, and I think it added something. Skull names aren't anything so drastic as changing back to the old situation, but they do change the way identity works.
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Re: Skulls as Identification

Postby painhertz » Wed Jun 05, 2013 1:46 pm

I'm currently carrying the skull of my first World 7 character. (25 hours old cut to the quick of his youth.) and if nothing else it makes me less sad about dying having this momento of that character.
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Re: Skulls as Identification

Postby jorb » Wed Jun 05, 2013 1:48 pm

painhertz wrote:I'm currently carrying the skull of my first World 7 character. (25 hours old cut to the quick of his youth.) and if nothing else it makes me less sad about dying having this momento of that character.


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Re: Skulls as Identification

Postby jorb » Wed Jun 05, 2013 1:48 pm

But I agree with Onion in that it is a change. Obviously it is.
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Re: Skulls as Identification

Postby Onionfighter » Wed Jun 05, 2013 1:50 pm

I loved being able to see the names above all the skeletons (something missing in Salem). It gave the world a sense of history.
I am not arguing against having named skulls. I am against having the name be the actual name instead of the memorized name. For people you don't know, there should be no name. (You should be able to id dead ancestors.)
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Re: Skulls as Identification

Postby painhertz » Wed Jun 05, 2013 1:57 pm

But seriously, doesn't it bring a much needed form of accountability to the Hearthlands? if some asshole raids my town and griefs everyone up, I can track him, kill him and take his skull and there is NO MORE DENYING that he was the one as long as even one other Hearthling knows he ran by that name. "Yo dawg, check yo skull in muh inventory!"

That being said, you might want to put in a unique names system now.
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Re: Skulls as Identification

Postby Tonkyhonk » Wed Jun 05, 2013 2:29 pm

painhertz wrote:a unique names system

but it sucks. dont you ever meet other Troy's irl too?
sock-puppetting sucks too but its their problem, naming your babies freely is the players' legit right.

imho ??? skull should stay as ???. give some peace to the deceased at least after-life, but i would love it to make described or memorized names work by some skill or high attributes.
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