I would support it also, if we get some fast land transport like horses and shit

miraclew wrote:I'm for teleportation removal if we get that wyrd stuff, horses, etc along with it.
The only issue I think would be with situations where you can get stuck, ex exiting a cave and getting stuck on a hearthfire blocking it, logging in on land that is now claimed w/o trespassing, or any other issues that might cause a player to become stuck. While hearth teleporting does take something away from the gameplay, it does a great job at preventing players from getting stuck with no way out.
AnnaC wrote:For problems with getting stuck, as I stated in my winded post, since hearthfires and hearthlings are bound together in the game mysticism, hearth porting could still be kept. Personally I think Charter Stone related things should be availible as well. The main thing is removing Crossroads, as Jackard pointed out they are a placeholder for improving other mechanics like vehicles, roads, and walls.
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:If there weren't such a completely retarded amount of rivers zig zagging through the world every wagon travel might actually be fun and i personally could live without the teleportation. But as it is, it's just annoying having to have a raft to go anywhere and you pretty much have to pull the raft out every minute or so.