naosnule wrote:People shouldn't be able to afk in peace. This leads to that the grand majority of people who you actually see are not afk. This way, we avoid having a world where people see afk people all the time, which breaks the "MMO" feeling.
overtyped wrote:That's already implemented.
overtyped wrote:naosnule wrote:People shouldn't be able to afk in peace. This leads to that the grand majority of people who you actually see are not afk. This way, we avoid having a world where people see afk people all the time, which breaks the "MMO" feeling.
do you even play hnh? Because what your saying is idiotic.
naosnule wrote:overtyped wrote:naosnule wrote:People shouldn't be able to afk in peace. This leads to that the grand majority of people who you actually see are not afk. This way, we avoid having a world where people see afk people all the time, which breaks the "MMO" feeling.
do you even play hnh? Because what your saying is idiotic.
Maybe I expressed me wrongly. The safer people feel having their characters afking in plain sight, the more characters will be afking in plain sight; simple logic. If you want that change, that's your opinion. I don't. I prefer a world populated by people who are actually online and will not support an idea that causes people to leave their characters afk in visible range.
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:naosnule wrote: (...)
They will AFK one way or another.
How is it bad that they are in plain sight?
naosnule wrote:NOOBY93 wrote:naosnule wrote: (...)
They will AFK one way or another.
How is it bad that they are in plain sight?
The difference is that I would see them (the afkers that is) and that reduces my immersion.
naosnule wrote:The difference is that I would see them (the afkers that is) and that reduces my immersion.
Jackard wrote:naosnule wrote:The difference is that I would see them (the afkers that is) and that reduces my immersion.
you may find this shocking: haven is not a roleplaying game
its also far from immersive; all of havens mechanics are very "gamey" and the reliance on custom clients makes this worse
Jackard wrote:naosnule wrote:The difference is that I would see them (the afkers that is) and that reduces my immersion.
you may find this shocking: haven is not a roleplaying game
its also far from immersive; all of havens mechanics are very "gamey" and the reliance on custom clients makes this worse
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