Locking gate with out a key

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Locking gate with out a key

Postby NOOBY93 » Mon Jul 08, 2013 9:16 pm

TeckXKnight wrote:
NOOBY93 wrote:
TeckXKnight wrote:CR teleportation is a trash mechanic that has become the norm. Working gates should be a reality and a bit of abstraction is a great way to get there. Gates are necessary for wagons, carts, roads, and most other nice things. It'd be nice to actually have a nice thing rather than the current keyalt + CR jumps that we have going on.

Not even for wagons.

Build a double gate, then you can use gates for wagons.

What's a double gate?
Jalpha wrote:I believe in my interpretation of things.
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Re: Locking gate with out a key

Postby olgeigracexD » Mon Jul 08, 2013 9:24 pm

Image
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Re: Locking gate with out a key

Postby TeckXKnight » Mon Jul 08, 2013 9:26 pm

olgeigracexD wrote:Image

Image
Another guide to it.
Yellow are wall segments, red are cornerposts, and green are gates. You'll need to ram the cornerposts before finishing the gates. Someone will have to hold the gate creation option open while the ramming is happening.
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Re: Locking gate with out a key

Postby SuperNoob » Mon Jul 08, 2013 11:05 pm

you just dissed CRs as a trash mechanic, and now you point out a glitch that allows wagons to go through gates....thats a trash mechanic too, wagons should be able to go through normal gates!
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Re: Locking gate with out a key

Postby TeckXKnight » Mon Jul 08, 2013 11:28 pm

SuperNoob wrote:you just dissed CRs as a trash mechanic, and now you point out a glitch that allows wagons to go through gates....thats a trash mechanic too, wagons should be able to go through normal gates!

Agreed they should.
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Re: Locking gate with out a key

Postby Grandmaster » Tue Jul 09, 2013 3:48 am

TeckXKnight wrote:Another guide to it.
Yellow are wall segments, red are cornerposts, and green are gates. You'll need to ram the cornerposts before finishing the gates. Someone will have to hold the gate creation option open while the ramming is happening.


This would also be a alternative to bring the goods down, and one gate stays open while one closed:
C= Post
A= Air
W= Wall
G= Gate

CGGC
WAAW
CGGC
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