Traps

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Booby Traps and Animal Traps.

Postby MagicManICT » Mon Jun 27, 2011 2:18 pm

Butko wrote:It would be nice to have tracking animals function. More perc and expl, more you can see ofc. Tracks should lead someone tracking to animal and tracks should also give information how much time ago animal passed by.
It doesn't need to animal actually take a walk but just some "fake" tracks that will allow players to easier find animals.


Also been requested... multiple times.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Booby Traps and Animal Traps.

Postby LordJorge » Mon Jun 27, 2011 11:53 pm

Maybe animal bait instead of traps like some vegetables to increase the chance of rabbits spawning in that zone, chickens to increase fox spawn and meat to call a bear, of course the spawn rate increase would be directly related to the q of the bait. and in any case just a low increase
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Re: Booby Traps and Animal Traps.

Postby Vigilance » Tue Jun 28, 2011 12:32 am

human skeletons and rotting remains should increase the spawn of bears.

think of how many bears there would be. :roll:
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Re: Traps

Postby Onionfighter » Tue Jun 28, 2011 2:27 am

Merged this with the oldest, closest thread I could find (which happens to have been created by me). Potjeh had an older thread, but this one matches more closely. Edit: nevermind, I merged all three.

Please use the search function.
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