tremlingrendel wrote:I would say, to implement this, change how flour works more-so than how barrels work, and turn flour into a "liquid".
- You place seeds in a quern, and then process it into flour. The flour stays in the quern until retrieved with a liquid-holding item.
- Ovens now have a "Flour meter" that you fill, like water in cauldrons.
- Things that used flour as an item now use "container with flour in it" as the required item to craft instead.
Sevenless wrote:They had flour barrels in salem. I'm sure if/when loftar gets done monkeying with the server guts he will add it in haven too.
SuperNoob wrote:this got me thinking, why just flour? why not things like sand and seeds also. barrels were used to store all sorts of things not just liquids.
AnnaC wrote:SuperNoob wrote:this got me thinking, why just flour? why not things like sand and seeds also. barrels were used to store all sorts of things not just liquids.
I know granary or grain silo type structures have been suggested, to handle seeds in a similar manner. I like the idea in general, but again, translating the volume to individual inventory units might be the main issue, and how to manage interaction with the container and player (or how the containers handle the potentially wide variety of mixed materials they potentially hold).
Off-topic:*Coughs*, I may volunteer as tribute to be anal enough one day to fill at leaaast 1 cupboard with seedbags? Really bunnies are running like hotcakes around Haven and Hearth again, just like it should've been, as well as leather not being that hard to obtain potentially with enough bunny catchers in a village as well as tubs to use those hides. String is not to mention so plentiful haha!SuperNoob wrote:AnnaC wrote:SuperNoob wrote:this got me thinking, why just flour? why not things like sand and seeds also. barrels were used to store all sorts of things not just liquids.
I know granary or grain silo type structures have been suggested, to handle seeds in a similar manner. I like the idea in general, but again, translating the volume to individual inventory units might be the main issue, and how to manage interaction with the container and player (or how the containers handle the potentially wide variety of mixed materials they potentially hold).
I was thinking 1 seed* per 'liter' so 100 seeds per barrel...of course you'd only be able to store 1 type of seed in the barrel if you use them that way(can't imagine trying to sort seeds in a barrel lol) and of course quality averages as with anything else placed in barrels.
as far as interactions: I was thinking the same way things work in construction signs. you know you get that little window that tells you what a barrel holds when you right click it? use that and shift mousewheel into/out of inventory.
*we all know when you look at a seed its more than 1 seed in the image so who really knows how many seeds that is...so use an even translation of 1 seed per liter gives you more storage than a cupboard for seeds unless you're anal enough to fill cupboards with seedbags which allows you to store 576 per cupboard.
Terean wrote:I like the ideas. I'd prefer a new container though, flour sacks made out of linen cloths and a smaller sack from linen that can be put in your inventory to store the flour for dough. I'll admit that's me quibbling over details though and that barrels and buckets are just fine.
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."
I like the ideas. I'd prefer a new container though, flour sacks made out of linen cloths and a smaller sack from linen that can be put in your inventory to store the flour for dough.
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