tremlingrendel wrote:I would say, to implement this, change how flour works more-so than how barrels work, and turn flour into a "liquid".
- You place seeds in a quern, and then process it into flour. The flour stays in the quern until retrieved with a liquid-holding item.
Ok, this seems reasonable. Actually I didn't think of it before, if flour was changed to act more like a liquid, then the recipe would have to be changed to require an empty vessel, or as you suggest, the quern would have to have it's own resource reservoir. Maybe an interface similar to a winepress? The only issue there would be dealing with the various recipes that require a quern, and if all powders will act similar to liquids or not. Would a quern only be usuable for the type of end product already in it's reservoir? So a quern with flour in it couldn't be used to grind tobacco until it was cleared?
- Ovens now have a "Flour meter" that you fill, like water in cauldrons.
No. Ovens bake dough, not flour. Also ovens are just fine and don't need any modifications, except for maybe being able to bake more than an appetizer's worth of food in a single session.
- Things that used flour as an item now use "container with flour in it" as the required item to craft instead.
Unneccesary distinction. Or more precisely, this is already assumed. The main issue would be how much "volume" would a single unit of flour be? A decilitre? 2 decilitres? A half litre? Wow, thinking about it like this, a full barrel of flour would be a crazy buttload of flour for sure!
Sevenless wrote:They had flour barrels in salem. I'm sure if/when loftar gets done monkeying with the server guts he will add it in haven too.
Was the measured volume in litres as well? How many "units" of flour could fit in a barrel?
SuperNoob wrote:this got me thinking, why just flour? why not things like sand and seeds also. barrels were used to store all sorts of things not just liquids.
I know granary or grain silo type structures have been suggested, to handle seeds in a similar manner. I like the idea in general, but again, translating the volume to individual inventory units might be the main issue, and how to manage interaction with the container and player (or how the containers handle the potentially wide variety of mixed materials they potentially hold).
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)