Onionfighter wrote:And drinking from a golden goblet would increase the q.
Kool-aid in a chalice is still kool-aid.
Onionfighter wrote:And drinking from a golden goblet would increase the q.
loftar wrote:The main reason why there is one vessel per drinkable fluid is because the current implementation of fluids is rather inflexible. In this particular instance, its problem is that it is the drinking vessel itself that implements the code for what happens when you drink something -- not the fluid you're drinking, as you'd probably otherwise expect. This needs to be fixed sooner or later, but it isn't entirely trivial, so don't expect it to be done tomorrow.
Vanigo wrote:So? He's not saying you should be able to drink more than one thing from tankards. He's saying you should be able to drink beer from tin tankards or from clay tankards, which programmatically is no different from being able to drink water from any of three containers.
Could you have the container turn into a specific different type of container when filled with a different liquid? Like have wineglass_empty which can turn into either wineglass_beer or wineglass_wine depending on what it's filled with?loftar wrote:The main reason why there is one vessel per drinkable fluid is because the current implementation of fluids is rather inflexible. In this particular instance, its problem is that it is the drinking vessel itself that implements the code for what happens when you drink something -- not the fluid you're drinking, as you'd probably otherwise expect. This needs to be fixed sooner or later, but it isn't entirely trivial, so don't expect it to be done tomorrow.
Leonon wrote:Could you have the container turn into a specific different type of container when filled with a different liquid? Like have wineglass_empty which can turn into either wineglass_beer or wineglass_wine depending on what it's filled with?
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