Practical use for authority: deletion

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Practical use for authority: deletion

Postby Gauteamus » Sun Nov 08, 2009 3:54 pm

If you dislike singularities, just make the deletion process take some time, just really speeded up compared to normal destruction.
Image<<Bottleneck>>
What if Rosa Parks had a car?
User avatar
Gauteamus
 
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: Practical use for authority: deletion

Postby Vanigo » Sun Nov 08, 2009 9:30 pm

Potjeh wrote:
Jackard wrote:uh how is that abuse

If your claim isn't on village grounds, everything you built can be deleted with zero effort, other than building an idol (which isn't hard at all). I don't think players should be forced to live in villages. Sure, it's vulnerable as it is, but right now it at least requires effort to destroy stuff.
So make it so that it can't be done on claims unless the chieftain/lawspeaker in question has access. That way you'd have to revoke the privilege first, which is far from trivial with a new village and a large claim.
Vanigo
 
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: Practical use for authority: deletion

Postby Potjeh » Sun Nov 08, 2009 9:37 pm

That does sound a lot better.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Practical use for authority: deletion

Postby theTrav » Mon Nov 09, 2009 4:44 am

Potjeh wrote:If your claim isn't on village grounds, everything you built can be deleted with zero effort,

if your claim isn't on village grounds right now, everything you built can be owned by someone else with zero effort. Exactly the same deal.

Vanigo wrote:So make it so that it can't be done on claims unless the chieftain/lawspeaker in question has access. That way you'd have to revoke the privilege first, which is far from trivial with a new village and a large claim.

How is revoke the claim less trivial? The only difference I can think of would be authority cost, which has not been specified for object deletion, so I don't see how you can make any comparison.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Practical use for authority: deletion

Postby Vanigo » Mon Nov 09, 2009 7:35 am

theTrav wrote:
Vanigo wrote:So make it so that it can't be done on claims unless the chieftain/lawspeaker in question has access. That way you'd have to revoke the privilege first, which is far from trivial with a new village and a large claim.

How is revoke the claim less trivial? The only difference I can think of would be authority cost, which has not been specified for object deletion, so I don't see how you can make any comparison.

Revoking claims costs quite a bit of authority. For a good-sized claim, it costs more authority than a village totem alone can generate. The would-be griefer would have to set up a village and a bunch of banners, and then wait a day or two.
Vanigo
 
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: Practical use for authority: deletion

Postby theTrav » Mon Nov 09, 2009 9:11 am

Vanigo wrote:
theTrav wrote:The only difference I can think of would be authority cost, which has not been specified for object deletion, so I don't see how you can make any comparison.

Revoking claims costs quite a bit of authority.


Emphasis mine
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Practical use for authority: deletion

Postby Vanigo » Mon Nov 09, 2009 11:08 pm

theTrav wrote:
Vanigo wrote:
theTrav wrote:The only difference I can think of would be authority cost, which has not been specified for object deletion, so I don't see how you can make any comparison.

Revoking claims costs quite a bit of authority.


Emphasis mine

So? Adding a very expensive first step still makes things a whole lot harder, no matter what the relative costs are. Nothing that involves waiting multiple RL days for authority to generate can be described as trivial.
Vanigo
 
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: Practical use for authority: deletion

Postby Peter » Mon Nov 09, 2009 11:22 pm

Are people really afraid of a griefer grinding five characters to lawspeaking or whatever, building a town totem (next to your plot without your awareness)
Building several authority objects, the easiest of which requires rolls of linen and trees, and then wait several days for the authority to collect. THEN walk over and start tearing down your possessions, and after having ground themselves to the poin where they are likely to fight you? Seriously? The people who's idea of a fun time is to break into places and cut down trees while naked and giggling like an idiot?

I think that as it is planned already is perfectly safe and I highly doubt that even the most determined griefer could put this to use. The only way I expect to see this used is to actively combat griefers who seal gates and such.
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Practical use for authority: deletion

Postby Potjeh » Mon Nov 09, 2009 11:35 pm

Making a village all by yourself can be accomplished in one day.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Practical use for authority: deletion

Postby theTrav » Tue Nov 10, 2009 1:08 am

Potjeh wrote:Making a village all by yourself can be accomplished in one day.

Authority takes time to accumulate no matter how fast your village is built up, and if the cost to delete is high then the defender will have time to call for help / move their stuff / solve the issue.

Regardless, the potential to grief people with villages ALREADY EXISTS so I don't see how this makes it any worse.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 1 guest