Varieties of wildlife

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Varieties of wildlife

Postby Andrew78910 » Sat Nov 02, 2013 6:37 pm

Sarge wrote:Err, people, this is the way it used to be (largely & principly).

It used to work in a way that if there were zero hearth fires in an x area size, then all animals would have a lvl of X and the more hearth fires the more those animal levels would gravitate towards I. It simulated superbly (imo), as was it intended, the effect of civilization vs the wild. This in turn resulted in a lot more depth than the crap it is now in e.g. that you would need to make some effort to go to an area with lvl X animals for the best animal derived resources and relavent crafts. The more populated the world became the more scarce those areas became which then also further stimulated another type of geographical demand which comes with its own set of advantages/depth/immersion.

You would need to ask those (almost the entire senior player base at that time) why they felt the need to have Mordor destroyed, because I still don't get it. I recall someone saying that "a fox is a fox is a fox" or something to the effect because for some reason apparently, it is really important to rather stick as close as possible to reality at the expense of game play. Fuck you by the way, all of you that supported this, in case I never said so at the time (which, knowing me, I doubt).

Alright but only the quality is changed and the animals are the same size level X or not am I right? Also the amount of items you receive after butchering the animal. I understand that one hide would be generated no matter what but what about the amount of bones and meat and intestines?
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Re: Varieties of wildlife

Postby NOOBY93 » Sat Nov 02, 2013 7:20 pm

Andrew78910 wrote:
Sarge wrote:Err, people, this is the way it used to be (largely & principly).

It used to work in a way that if there were zero hearth fires in an x area size, then all animals would have a lvl of X and the more hearth fires the more those animal levels would gravitate towards I. It simulated superbly (imo), as was it intended, the effect of civilization vs the wild. This in turn resulted in a lot more depth than the crap it is now in e.g. that you would need to make some effort to go to an area with lvl X animals for the best animal derived resources and relavent crafts. The more populated the world became the more scarce those areas became which then also further stimulated another type of geographical demand which comes with its own set of advantages/depth/immersion.

You would need to ask those (almost the entire senior player base at that time) why they felt the need to have Mordor destroyed, because I still don't get it. I recall someone saying that "a fox is a fox is a fox" or something to the effect because for some reason apparently, it is really important to rather stick as close as possible to reality at the expense of game play. Fuck you by the way, all of you that supported this, in case I never said so at the time (which, knowing me, I doubt).

Alright but only the quality is changed and the animals are the same size level X or not am I right? Also the amount of items you receive after butchering the animal. I understand that one hide would be generated no matter what but what about the amount of bones and meat and intestines?

SIze and amount of stuff is the same.
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Re: Varieties of wildlife

Postby Sarge » Sat Nov 02, 2013 11:05 pm

Andrew78910 wrote:
Sarge wrote:Err, people, this is the way it used to be (largely & principly).

It used to work in a way that if there were zero hearth fires in an x area size, then all animals would have a lvl of X and the more hearth fires the more those animal levels would gravitate towards I. It simulated superbly (imo), as was it intended, the effect of civilization vs the wild. This in turn resulted in a lot more depth than the crap it is now in e.g. that you would need to make some effort to go to an area with lvl X animals for the best animal derived resources and relavent crafts. The more populated the world became the more scarce those areas became which then also further stimulated another type of geographical demand which comes with its own set of advantages/depth/immersion.

You would need to ask those (almost the entire senior player base at that time) why they felt the need to have Mordor destroyed, because I still don't get it. I recall someone saying that "a fox is a fox is a fox" or something to the effect because for some reason apparently, it is really important to rather stick as close as possible to reality at the expense of game play. Fuck you by the way, all of you that supported this, in case I never said so at the time (which, knowing me, I doubt).

Alright but only the quality is changed and the animals are the same size level X or not am I right? Also the amount of items you receive after butchering the animal. I understand that one hide would be generated no matter what but what about the amount of bones and meat and intestines?

I get that you're excited about 'your' idea (try using the search function), but pushing your point for the sake of pushing your point won't impress anyone.
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Re: Varieties of wildlife

Postby Andrew78910 » Sun Nov 03, 2013 9:00 am

I'm just suggesting an idea I had that I would like people to see and for the devs to possibly put it in the game later on.
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Re: Varieties of wildlife

Postby FatnessV6 » Tue Nov 05, 2013 3:12 am

DirtyRider wrote:you could also add things like turkeys moose caribou stuff like that or more dangerous predators like mountain lions maybe even something to hunt for in the water like beavers or someshit.

Go play salem if you want to kill turkeys or beavers.
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Re: Varieties of wildlife

Postby Arcanist » Tue Nov 05, 2013 4:25 am

Two types of bear.. indifferent until you agro them.
Brown: same as normal
Black: Swim at run speed

I can just imagine the threads.. Please help me, a bear is chasing my boat and he keeps trying to destroy it!
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Re: Varieties of wildlife

Postby Andrew78910 » Wed Nov 06, 2013 8:10 pm

Arcanist wrote:Two types of bear.. indifferent until you agro them.
Brown: same as normal
Black: Swim at run speed

I can just imagine the threads.. Please help me, a bear is chasing my boat and he keeps trying to destroy it!

That would be terrifying!
Bears are ugly and mean and they rape people.
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Re: Varieties of wildlife

Postby Massa » Mon Nov 25, 2013 10:50 pm

I swear to god if we add a desert or some gay shit like jungle this game will hit the fuckhole.
I like the fact that it's set in Germana/sweden and such various shitholes.
they have a very good essence about them
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Re: Varieties of wildlife

Postby Blueberry » Thu Jan 30, 2014 1:16 am

Good idea
berry nice to see you
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Re: Varieties of wildlife

Postby Lord_of_War » Thu Jan 30, 2014 1:42 am

There already is q variance of animals and as far as new types they have already been suggested, many times mind you. In the hafen thread there was a discussion of dragons.
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