Proper War

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Proper War

Postby Cajoes » Tue Nov 10, 2009 1:35 am

What ho, old chaps. Dreadful business this endless charging and warring and rattling our sabers and engaging in manly fisticuffs and twiddling our mustaches until the bristles split in twain. Once more unto the breach dear friends! Once more! Tally ho!

Oh and do tell Jeeves to put the kettle on. Exhausting business, this war. Toodle pip.
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Re: Proper War

Postby Peter » Tue Nov 10, 2009 1:37 am

Let me get this straight; you want to go back to when there where three tiles of mordor and they had all the trees in the gameworld?

I'm suggesting an instigation of war on a massive scale and even I think that's crazy.

EDIT: Dang, beaten.

Yeah, I know that's not what you meant, but look, we currently have a practically infinite world and we've already emptied the central regions of most of the world. Fewer main resources isn't a good way to start wars; what I've suggested is to add very rare and occasional extra resources.

Let me clarify something else; I imagine that it would be easy to avoid participating in a war, or combat. Stay in town and bake bread for the army, or forge weapons. Or, leave town. After all, there's living next to someone and living with someone. It's one thing to have a bunch of houses nearby, and another to have a community that fights together.

And how can you have cavalry charges against animals, anyway?
Surprise.
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Re: Proper War

Postby CG62 » Tue Nov 10, 2009 2:11 am

I was there for the last week or so of the last map, yes, and I can see why you would be reluctant to go back to such a barren wasteland (I came across a tree every 15 minutes or so).

HOWEVER, I never said how MUCH smaller. A smaller, primarily forest map with a decent pollination system for flora would be a decent-ish system for our current playerbase.


Although, I sorta thought of a different idea. And I'm sure it's identical to an aforementioned one, but fuck it.

Set points throughout the game world have natural wonders, be they an epic waterfall with godlike quality water, a mountain with the stones of wet dreams, a giant cavern in which one could build a subterranean fortress...

I think that could make for some decent conflict. Still think the current map is too damned big though.
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Re: Proper War

Postby Jackard » Tue Nov 10, 2009 2:13 am

landmarks have been suggested already
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Re: Proper War

Postby CG62 » Tue Nov 10, 2009 2:15 am

CG62 wrote:Although, I sorta thought of a different idea. And I'm sure it's identical to an aforementioned one, but fuck it.


I want me a mountaintop citadel.
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Re: Proper War

Postby loftar » Tue Nov 10, 2009 2:18 am

Jorb and I had already thought of something not completely unlike Peter's suggestion. Jorb's idea was to put in some items that appear from time to another (probably via a quest) and of which there can only be one in the entire game world. For example, say the canonical Holy Grail -- the Grail would be possible for a nation/village/something to enshrine, and would then provide a mighty buff to everyone in the nation (or perhaps to the nation itself, in the form of authority or something, once that starts to actually matter). Other nations, on the other hand, might even get a system-provided quest to conquer the Grail for themselves. If the Grail were destroyed, it would reappear again at some random later time.
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Re: Proper War

Postby jorb » Tue Nov 10, 2009 9:01 pm

loftar wrote:Jorb and I had already thought of something not completely unlike Peter's suggestion. Jorb's idea was to put in some items that appear from time to another (probably via a quest) and of which there can only be one in the entire game world. For example, say the canonical Holy Grail -- the Grail would be possible for a nation/village/something to enshrine, and would then provide a mighty buff to everyone in the nation (or perhaps to the nation itself, in the form of authority or something, once that starts to actually matter). Other nations, on the other hand, might even get a system-provided quest to conquer the Grail for themselves. If the Grail were destroyed, it would reappear again at some random later time.


Let us make it abundantly clear that my suggestion would never be based off of anything borrowed from a non indo-european religion. Other than that, yeah. ;)
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