I agree with this idea.Axehilt wrote:If animals didn't flee, the majority of pathfinding-related perf hits simply wouldn't occur.
If animals fleeing was fun and provided some more concrete gameplay benefits perhaps I could understand the tradeoff. But it's not fun and it's not even terribly realistic (that the fox with 10 gaping axe wounds would suddenly choose to run; and if he did choose to run, that he'd be capable of 100% movement rate.)