Cut pathfinding-related perf issues by 60%?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Cut pathfinding-related perf issues by 60%?

Postby Leonon » Fri Nov 13, 2009 10:04 pm

Axehilt wrote:If animals didn't flee, the majority of pathfinding-related perf hits simply wouldn't occur.

If animals fleeing was fun and provided some more concrete gameplay benefits perhaps I could understand the tradeoff. But it's not fun and it's not even terribly realistic (that the fox with 10 gaping axe wounds would suddenly choose to run; and if he did choose to run, that he'd be capable of 100% movement rate. :P)
I agree with this idea.
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Re: Cut pathfinding-related perf issues by 60%?

Postby memestream » Fri Nov 13, 2009 10:20 pm

warrri wrote:Uhm guys with 50marksman sitting on a boat dont have the problem of a running bear. Neither do guys with 100 melee who build a trap for each bear.
"It'll be yet another case of 'the rich get richer' if it does get implemented" is invalid thus :p

Well okay, you do make a good point. Hunting is totally FUBAR as it stands now anyway.
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Re: Cut pathfinding-related perf issues by 60%?

Postby Raephire » Sat Nov 14, 2009 4:03 am

Initially animals who are "mortally wounded" would run, but in doing so they would become slower and slower and succumb to their injuries, unable to move fast any more. If nothing else, players should be able to automatically weave around small obstacles chasing after an enemy
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Re: Cut pathfinding-related perf issues by 60%?

Postby Delamore » Sat Nov 14, 2009 10:39 am

Raephire wrote:Initially animals who are "mortally wounded" would run, but in doing so they would become slower and slower and succumb to their injuries, unable to move fast any more. If nothing else, players should be able to automatically weave around small obstacles chasing after an enemy

"Hey look it's a suggestion to remove the lag and has been suggested as simply as possible so it can happen fast, FUCK THAT LETS MAKE IT MORE COMPLEX SO IT TAKES LONGER TO GET ADDED"
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Re: Cut pathfinding-related perf issues by 60%?

Postby jorb » Sat Nov 14, 2009 6:14 pm

Obviously this is not going to happen.

Also... 60%? You really did just pull that number straight out of your ass, didn't you?
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Re: Cut pathfinding-related perf issues by 60%?

Postby sabinati » Sat Nov 14, 2009 6:22 pm

42.7% of statistics are made up on the spot.
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