LadyV wrote:If you think removing walls would be a proper solution you are greatly misguided. It would only increase theft and murder. And probably more so on the new players. It only take one high level thief to come wreck your place steal from you and quietly retreat down to a locked home on a lvl 5 mine with each layer blocked. A new player will not have the resources to retaliate especially since he was just robbed blind.
As for the higher end players I really doubt they would appreciate all their quality raising efforts ruined simply because anyone can wander in and steal.
As for unkillable animals its just as flawed. So instead of killing they troll you and escort them all over the map. Maybe they leave them in odd places so they begin to starve and ruin the meat and milk quality.
The mindset of greifers, raiders, and thieves will not be changed by your solutions. Only when there is a proper system of punishment will they be detered.
As for the 5 layer mine thing, he can just make mines unblockable, fixed. I believe this also answers the proper system of punishment question.
You think there will be more griefing and killing if walls were removed: I think it would be the exact opposite, towns of players will protect each other.
You also missed the point about animals being unkillable, that also includes them being unmovable by other players, or else there is no point. I think something like tying animals down to one location, so they only move a certain distance when they walk around could work.
You shouldn't be thinking along the lines of, "Since theres flaws in the game, we should keeps walls" Instead, list the flaws, and fix them.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy