Get rid of walls, that would fix the game.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Get rid of walls, that would fix the game.

Postby dagrimreefah » Wed Dec 11, 2013 3:06 pm

qft=quoted for truth

He was agreeing with you.

@OP: There's a way to deal with walls: rams. Snipers are also sometimes viable. I don't agree at all that walls should completely go. But here's an interesting idea:

Make HFs unbuildable inside. That means you will have to make a big enough brickwall for people not to be able to see your HF. This makes the task of ramchecking imperative, and also forces people to make bigger walls rather than tiny, easily checked vaults. Meh, just pullin' it out of my ass here.
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Re: Get rid of walls, that would fix the game.

Postby shubla » Wed Dec 11, 2013 3:31 pm

dagrimreefah wrote:qft=quoted for truth
Make HFs unbuildable inside. That means you will have to make a big enough brickwall for people not to be able to see your HF. This makes the task of ramchecking imperative, and also forces people to make bigger walls rather than tiny, easily checked vaults. Meh, just pullin' it out of my ass here.

Good idea. Would ruin game
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Re: Get rid of walls, that would fix the game.

Postby NOOBY93 » Wed Dec 11, 2013 3:34 pm

After a couple of seconds of google, I also found out what qft means. Sarge, for future uses here's a handy tool on the internet
http://www.google.com
Also, it doesn't matter you don't care about acronyms. If you don't understand it, don't guess it and flame someone based on that guess. That's like walking into a lab and telling a professional 'no, that's wrong, you suck' even though you just guessed what he was doing.
Last edited by NOOBY93 on Wed Dec 11, 2013 3:37 pm, edited 1 time in total.
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Re: Get rid of walls, that would fix the game.

Postby Sarge » Wed Dec 11, 2013 3:35 pm

dagrimreefah wrote:qft=quoted for truth

He was agreeing with you.

Damn, how close was I!? :D

Sorry Jorb, I should have given you the benefit of the doubt there, I think I was a bit harsh. I owe you one.

What to do about it though, i.e. solve it, the fuck only knows. I can't come up with anything other than a punitive system based active scents and in none of those can I think of a plan that will actually really work. There is some easy way to wiggle out of it every time, mostly involving alts.

Some of these are things like
- reduced movement speed proportionate to accumulated crime points (that dynamically reduce over time if no crimes are committed)
- no decay protection from personal claim while having active scents out, coupled by increased rate of decay hits proportionate to crime points...

Shit like that. None of which seem viable really.
factnfiction101 wrote:^I agree with this guy.
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Re: Get rid of walls, that would fix the game.

Postby dagrimreefah » Wed Dec 11, 2013 3:46 pm

shubla wrote:Would ruin game

Elaborate.
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Re: Get rid of walls, that would fix the game.

Postby Amanda44 » Wed Dec 11, 2013 5:12 pm

dagrimreefah wrote:
Make HFs unbuildable inside. That means you will have to make a big enough brickwall for people not to be able to see your HF. This makes the task of ramchecking imperative, and also forces people to make bigger walls rather than tiny, easily checked vaults. Meh, just pullin' it out of my ass here.


As much as I love the relative security of my hidden away hf - I agree with you, at least then you would have some chance of summoning or, like you say, those with criminal intentions are going to have to work harder to protect themselves - not that it's going to make any difference to larger claims/villages, but it's a start and would delay their intent by some degree, even if only slightly.

@ Sarge - I had to look it up too, I have urban dictionary bookmarked. :lol:
And I still get it wrong, I thought stfu was 'stuff you!', I said it to Troll a way back before realising it meant 'shut the f*** up'. :oops:

Sorry Troll. :)
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Re: Get rid of walls, that would fix the game.

Postby Sarge » Wed Dec 11, 2013 6:48 pm

Yup, I fucked up proper and I feel terrible. Apologies again.
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Re: Get rid of walls, that would fix the game.

Postby romovs » Wed Dec 11, 2013 7:02 pm

I really like that idea of HFs. Just make it possible to use summon when HF is underground (without actually looking at the hf i.e. for underground vault cases) and it's perfect.
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Re: Get rid of walls, that would fix the game.

Postby AnnaC » Wed Dec 11, 2013 8:26 pm

I like walls and wall mechanics in general, the main thing I dislike is the gate mechanics. They should be more abstracted and versatile for allowing passage to guests and others. Also some methodology to allow gates to be lockpicked or otherwise broken into (leaving significant scents in the process) would be nice.

Also, make Battering Rams more useful; they should be able to go on rafts, and travel farther. Of course the balance to this is how much you want to abstract and automate of wall defenses, as the current mobility limitations of a ram, are to make them less powerful given the fact that player activity is not constant; but maybe the game should take a few steps into automation of some gameplay aspects (I mean people already do this in the meta-game with patrol bots). So something like sentry towers, especially if they are only set up to react to siege machine structures (like better rams, and maybe other things), which are automated and can be used as backup offline security model.

Because really, the game's player choices is really more about organization and structure placement in this regard. Players would have to balance the cost of putting towers and having them in an efficient layout that gives them the best security for what their resources (in material and authority) could support.
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Re: Get rid of walls, that would fix the game.

Postby overtyped » Wed Dec 11, 2013 11:47 pm

LadyV wrote:If you think removing walls would be a proper solution you are greatly misguided. It would only increase theft and murder. And probably more so on the new players. It only take one high level thief to come wreck your place steal from you and quietly retreat down to a locked home on a lvl 5 mine with each layer blocked. A new player will not have the resources to retaliate especially since he was just robbed blind.

As for the higher end players I really doubt they would appreciate all their quality raising efforts ruined simply because anyone can wander in and steal.

As for unkillable animals its just as flawed. So instead of killing they troll you and escort them all over the map. Maybe they leave them in odd places so they begin to starve and ruin the meat and milk quality.

The mindset of greifers, raiders, and thieves will not be changed by your solutions. Only when there is a proper system of punishment will they be detered.


As for the 5 layer mine thing, he can just make mines unblockable, fixed. I believe this also answers the proper system of punishment question.
You think there will be more griefing and killing if walls were removed: I think it would be the exact opposite, towns of players will protect each other.
You also missed the point about animals being unkillable, that also includes them being unmovable by other players, or else there is no point. I think something like tying animals down to one location, so they only move a certain distance when they walk around could work.

You shouldn't be thinking along the lines of, "Since theres flaws in the game, we should keeps walls" Instead, list the flaws, and fix them.
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