ChainedDjinn wrote:I'm not sure if this is the place for it, but what about... undead guards?
A few Gnarly Nightmares, a pickled fetish and a corpse(Fresh or bones) and poof! A sentinel to guard where ever you bind them. Of course nothing lasts forever, so maybe it should require some power source? You add wood to a fire, coal to a furnace, so... Essence? A little SHP here and there? I mean the thing is protecting you so it should draw back somewhere, and keeps people from raising too many.
Also... LOOTABLE BONES! I get so tired of seeing dead bodies everywhere and you can loot animal bones, WHY NOT PEOPLE! Their bones are just as good as any other. Maybe make some kinda system that allows you to get stat/skill buffs based on the Prior persons abilities? Maybe something along the lines of;
sqrt(stat*3/7)
Or something like that, I dunno. I just think it would be hilarious to have a 'Lich Crown' helm that gives farming and sewing.
Anyway, that's my two cents.
Till next time
In the future try not to piggyback new ideas onto other topics when they are, at most, loosely related. It makes discussion and searching for topics difficult. Same for grabbag suggestions -- too many different ideas in a single post make discussing any one idea difficult.
Also bones aren't dropped from human skeletons to prevent abuse of alts in the early world to acquire easy bones. The devs do not want you to harvest alts as part of the game experience. You can already earn lp off of their skulls but the amount is insurmountably trivial until the character is a bit more developed.