Things that don't exist

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Things that don't exist

Postby Potjeh » Thu Nov 26, 2009 10:51 am

warrri wrote:Caves do exist, yet only iseem to have access to them, because no one else is selling cavebulbs, which is, considering no one else buys gold or silver, strange because people who actually collect them dont need psy that much.

That's because nobody is offering enough for cave bulbs. Delamore wants 15 bulbs for a single nugget, and IIRC your offer was something similar. Now, it may be just my crappy perception, but it would take me like 5RL hours to find that many bulbs. So, to get family heirloom, which is the piece of jewellery that I want, I'd have to waste 15 RL hours. Thanks, but no thanks. Jewellery just isn't worth *that* much to me. I'd rather push my own psy so I can craft better silk stuff.

Your RoB to gold exchange rate is reasonable, though (was it chest per nugget?), and I'm planning to buy heirloom from you, but I just can't force myself to farm. I will, one day.
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Re: Things that don't exist

Postby Chakravanti » Thu Nov 26, 2009 11:00 am

potjeh has it. I'm sitting on a chest or so of bulbs I can't use. Just waiting for the right offer.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Things that don't exist

Postby Flocke » Thu Nov 26, 2009 11:36 am

i can confirm that. i've trade cavebulbs two times, but some day i decide that it will be better for me to eat them myself. i don't know why, i'm sure i don't need PSY, but they fill up my hunger bar by 50%. reason enough to eat them to my mind.

i mean it's a lot of work to explore whole caves and i have found only 4-5 of them per cave.
Last edited by Flocke on Thu Nov 26, 2009 11:44 am, edited 1 time in total.
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Re: Things that don't exist

Postby warrri » Thu Nov 26, 2009 11:42 am

I find 4-5 per cave, theyre really not that rare once youve found a big enough cave. also my last offer was 1 nugget for 5 bulbs.
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Ever wonder if it's all for you
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Re: Things that don't exist

Postby Potjeh » Thu Nov 26, 2009 11:48 am

It takes nearly two RL hours to explore a big enough cave. It takes less than five minutes to fill a smelter. You get an average of two nuggets per smelter. I'm sorry, but 1:48 labour exchange ratio is unacceptable. In that time I could hunt down like five bears instead of wasting time on activity that doesn't grant any LP.
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Re: Things that don't exist

Postby warrri » Thu Nov 26, 2009 11:53 am

Potjeh wrote:It takes nearly two RL hours to explore a big enough cave. It takes less than five minutes to fill a smelter. You get an average of two nuggets per smelter. I'm sorry, but 1:48 labour exchange ratio is unacceptable. In that time I could hunt down like five bears instead of wasting time on activity that doesn't grant any LP.


First, the goldmine is in a cave, it takes me 5minutes to walk there, then 5miuntes to mine there. Also you get ~0,8 nuggets per load, not two, lol. Also i need to make tea and coal and maintain the smelter and kilns.
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Re: Things that don't exist

Postby Potjeh » Thu Nov 26, 2009 12:02 pm

And it takes me fifteen minutes to get to the nearest cave. Then I have to hope that none of the other people (a dozen of them at least) who know about it haven't harvested bulbs just before me. It's hard to tell if the have, so I often waste two hours on exploring and find just one bulb, or none at all. And then I have to spend like two torches per cave. And I have to stare at the screen for two hours looking for things that blend in with the background. Tea and coal, on the other hand, are a joke. If you think they're not, I'll be happy to sell you some for gold nugget a chest.

As for smelting success, wasn't it 1:400 when it was bars? Which makes it 1:40 for nuggets, or 1:20 at full industry. OK, I see I've made a mistake. But that's still 1.25 nuggets per smelter. And 1:30 labour exchange ratio is still unacceptable.
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Re: Things that don't exist

Postby Flocke » Thu Nov 26, 2009 12:23 pm

Potjeh wrote:And it takes me fifteen minutes to get to the nearest cave. Then I have to hope that none of the other people (a dozen of them at least) who know about it haven't harvested bulbs just before me. It's hard to tell if they have, so I often waste two hours on exploring and find just one bulb, or none at all.


good point!
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Re: Things that don't exist

Postby Delamore » Thu Nov 26, 2009 12:25 pm

Potjeh wrote:And it takes me fifteen minutes to get to the nearest cave. Then I have to hope that none of the other people (a dozen of them at least) who know about it haven't harvested bulbs just before me. It's hard to tell if the have, so I often waste two hours on exploring and find just one bulb, or none at all. And then I have to spend like two torches per cave. And I have to stare at the screen for two hours looking for things that blend in with the background. Tea and coal, on the other hand, are a joke. If you think they're not, I'll be happy to sell you some for gold nugget a chest.

As for smelting success, wasn't it 1:400 when it was bars? Which makes it 1:40 for nuggets, or 1:20 at full industry. OK, I see I've made a mistake. But that's still 1.25 nuggets per smelter. And 1:30 labour exchange ratio is still unacceptable.

It is 0.8 average nuggets per smelter, it may even be 0.7, this is at full industry.
There is also the effort in finding a gold mine, and the lack of them that allows us to charge more.
I personally find 4-15 bulbs per 30 minute run of a cave.
You're searching a public cave, that is far from yourself and apparently you do not have a very high exploration * perception score either this is like me saying "1 bar is worth the effort it takes to make 1 bar at full nature, because I have full nature!"
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Re: Things that don't exist

Postby Potjeh » Thu Nov 26, 2009 12:34 pm

It doesn't allow you to charge more if nobody is willing to pay. Well, if you actually want to buy bulbs. Alternatively, you can continue to hang on to your high gold prices, and I can continue eating my bulbs.
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