"Loot Drops"

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: "Loot Drops"

Postby borka » Wed Dec 10, 2014 10:29 pm

Well this planet we live on will blast one day do you feel like end time now? Do you understand what i mean with no end to determine by players?!?

How many players do you know that reached "gear cap" by normally playing without botting, getting gears by botters, trade with botters or using exploits? And when the only goal is reaching "goal cap" i don't see a reason for any entertainment extras ...

I think your arguments you're using to support your ideas are wrong - no trolling
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Re: "Loot Drops"

Postby Jesus_Smith_Nandez » Thu Dec 11, 2014 12:40 am

Botting isn't fun. Grinding isn't fun. Doing repetitive tasks isn't fun. This game needs more fun by the time it gets to the stage were grinding, botting, and doing repetative tasks. See OP.
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Re: "Loot Drops"

Postby LadyV » Thu Dec 11, 2014 8:45 am

Umm...no.

It sounds like you want a completely different game. Why not just play that game type? Haven is a survival MMO with dabblings in several other genres. Adding a loot drop system seems completely counter to what the game is. You explore, build, and craft the world yourself. If things are dropped for you all that does is make a simpler game and less of a challenge.

Besides if you want loot drops go explore the plethora of raided and abandoned homes and villages out there. You might be surprised the amazing things you can find. If you want excitement try being a nomad in the game. That will certainly add a challenge.
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Re: "Loot Drops"

Postby shubla » Thu Dec 11, 2014 11:45 am

Maybe some npc villages underground with globlins and trolls and other cool stuff.
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Re: "Loot Drops"

Postby Jesus_Smith_Nandez » Thu Dec 11, 2014 8:02 pm

@LadyV
Did you not read the OP or my other responses? This in no way makes the game easier or harder for anyone. I already stated that the items would only be cosmetic, and that it would have no effects on game balance. Plus, it's not like a new player or a hermit would come upon a random box of loot while walking; it's an uncommon event for larger factions. The theme of the game would stay exacaly the same for newer players, while giving older players something to do.
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Re: "Loot Drops"

Postby LadyV » Thu Dec 11, 2014 10:53 pm

Jesus_Smith_Nandez wrote:@LadyV
Did you not read the OP or my other responses? This in no way makes the game easier or harder for anyone. I already stated that the items would only be cosmetic, and that it would have no effects on game balance. Plus, it's not like a new player or a hermit would come upon a random box of loot while walking; it's an uncommon event for larger factions. The theme of the game would stay exacaly the same for newer players, while giving older players something to do.


I did, did you?

Jesus_Smith_Nandez wrote: The loot would have to be something that end-game players want, but that isn't game breaking, like a dev item, a very HQ arrow, a very HQ cuiro(s), a uniquely skinned item... etc. The loot would be unknown until it's found, however.



HQ items and curios make the game easier and unbalanced. As for your statement about new players finding it, no they wouldn't under your system as you wanted it purely for factions in your OP. A game addition has to be applied to all or its not good idea.
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Re: "Loot Drops"

Postby Jesus_Smith_Nandez » Fri Dec 12, 2014 2:34 am

LadyV wrote:A game addition has to be applied to all or its not good idea.

That's like saying PvP areas and new dungeons in WoW are a bad idea because you have to be a certain level to enter, or that a ranked mode is a bad edition in a game because you need to have played for a certain amount of time.
Your statement is completely false. New players have plenty to do on their own, it's not them who quit out of boredom. High-level players need content.
Edit: I noticed how rude this sounded and it's not meant to come out that way, I'm just stating my opinion.
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Re: "Loot Drops"

Postby LadyV » Fri Dec 12, 2014 4:12 pm

Jesus_Smith_Nandez wrote:That's like saying PvP areas and new dungeons in WoW are a bad idea because you have to be a certain level to enter, or that a ranked mode is a bad edition in a game because you need to have played for a certain amount of time.
Your statement is completely false. New players have plenty to do on their own, it's not them who quit out of boredom. High-level players need content.
Edit: I noticed how rude this sounded and it's not meant to come out that way, I'm just stating my opinion.


Your comparing apples and oranges. Haven does not have leveled areas or even levels bound to abilities. It is a system of your own investment. To set up areas bound to skill changes the whole flavor of the game from one of you self determination to that of the developers offerings.

In Haven what makes the world grand is the sheer fact anyone can become anything. You can stumble upon a stashed horde of weapons, armor, or curios and instantly get a boost. You shape the world around you just as others do. I prefer this over any system that sets the limits for you. The mark of a good game is to allow you to explore and create your place within it.
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Re: "Loot Drops"

Postby Jesus_Smith_Nandez » Fri Dec 12, 2014 5:01 pm

You say haven isn't level bound, but it obviously is. There are literally incramentable skills. PvP is easily bound by levels; you can't do PvP properly with a faction with 100UA, you can't get the best Q ctc with 50 sewing. These skills are measured by numbers you gain by getting a kind of "exp" in the form of lp and it measures your level in the game just like every single other mmo ever, and they usually have some form of end-game content that haven seems to lack. You're saying what you want haven to be, not what it is.
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Re: "Loot Drops"

Postby LadyV » Sat Dec 13, 2014 12:23 am

Jesus_Smith_Nandez wrote:You say haven isn't level bound, but it obviously is. There are literally incramentable skills. PvP is easily bound by levels; you can't do PvP properly with a faction with 100UA, you can't get the best Q ctc with 50 sewing. These skills are measured by numbers you gain by getting a kind of "exp" in the form of lp and it measures your level in the game just like every single other mmo ever, and they usually have some form of end-game content that haven seems to lack. You're saying what you want haven to be, not what it is.


No I'm not. You are misreading what I am saying. Haven does not have areas of the map linked to level. And should never have. Abilities are not bound to level. You have all abilities at start. You have the potential to make anything as long as you have the skill. There is nothing in my reply that says anything about quality or competing with others in combat. I do believe you are seeing Haven as you would have it more than I.

All Im saying and have said is creating elite zones, free items, and selecting who can access them is a bad idea. It goes counter to what Haven is. And creates a culture of give me more. So no I do not and shall not support your idea.
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