Suggestions for Hafen (Haven and Hearth 2)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby borka » Sun Jan 04, 2015 8:22 pm

Jesus_Smith_Nandez wrote:Should I cut/copy paste my big idea in here or does that seem futile now


Big idea - small world ?!? :roll: :roll: :roll: :lol:
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby LadyV » Sun Jan 04, 2015 9:32 pm

All of C & I is for future game development. Do we need this topic?
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Woot » Sun Jan 04, 2015 9:45 pm

I always though it would be nice, and more realistic for beast drawn plows, Oxen or horse.

belts should be useful. assuming there is going to be key rings and seed bags, you should be able to tie them to the belt, sword sheaths could be interesting too.

Manacles, To make noob slave labor a reality.

Lead, the metal lead is useful for many many things, pencils for one(Modern pencils are graphite yeah) Plumbata for another (Roman weapon, think lawn darts, but much much worse)

Dyes for clothing and paint for armor. Not just for vanity, but for skirmishes too, easier to tell friend from foe if all your friends came dressed in blue.

Cap combat, Controversial I know, but an end goal, being the best you can be would be nice.

Metalurgy: viewtopic.php?f=5&t=35286&p=468759&hilit=metalurgy#p468759
Specifically the bits about a cupola.
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deffinitely, best fight i've ever gotten
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Jesus_Smith_Nandez » Mon Jan 05, 2015 2:12 am

viewtopic.php?f=6&t=37974&start=260
@Borka most of this is about nerfing teleporting, a smaller world just ties in with it to make trading without teleports less painful.

Y u so hostile?
HnH Videos
God bless
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby ramones » Tue Jan 06, 2015 2:12 am

Remove hourglass and flower menus.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby loftar » Tue Jan 06, 2015 3:38 am

ramones wrote:flower menus.

How do you suppose one would choose between multiple options, then?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby soapdish » Tue Jan 06, 2015 4:19 am

ONE GIANT MENU
Image
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Woot » Tue Jan 06, 2015 8:21 am

As far as flower menus go, I like them for multiple choice things, but for things like foraging, there is only one option to "pick" (puns!)
So why not just right click it to pick it? The loading bar is fine though. Maybe not forever and and a day for stumps though :(

Waterskins only have two options, drink, and empty, Maybe drink by right clicking in inventory, and empty by hovering over ground and right clicking.
Chests within boats should be openable, Right click boat opens the box, left click the chest removes it, right click opens it.
That eliminates flower menus on boats, just right click to get in there.

So maybe not abolish flower menus, but streamline them in places where they maybe are not necessary. I could probably come up with more...
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby LadyV » Tue Jan 06, 2015 9:07 am

The menus are fine.
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby NOOBY93 » Tue Jan 06, 2015 1:14 pm

LadyV wrote:The menus are fine.

nah they're really not, maybe 95% of the bugs came from the flower menus or something similar, so why not just get rid of the source.
Jalpha wrote:I believe in my interpretation of things.
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