Make brick/block QL count for walls.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make brick/block QL count for walls.

Postby Dethdeath » Tue Dec 01, 2009 5:43 pm

Personally, I'd like to see something that relies on the time/resources that were spent building a wall. For example, when building a brick wall, you would be able to pick from 3 options that each require a different amount of resources. The first option would be the weakest requiring the same resources brick walls do now. Those weaker brick walls could be upgraded to stronger ones later on. However, I'm not sure if it would be better if the appearance of the brick wall would change based on how strong it is. If they all looked the same only the people that built them would know and could get away with having weak walls.

I don't think that the soak or the strength required to bash brick walls should be changed though, the upgraded versions should simply take more or a lot more time to break with the same stats. If stronger walls are implemented however, I would like to see new tools to break those walls be made available. Battering rams that require a few people to operate for example.
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Re: Make brick/block QL count for walls.

Postby Chakravanti » Tue Dec 01, 2009 9:35 pm

That's rediculous. If you don't up DR they'll simply take 45 versus 15 minutes to break if you invest the highest possible materials and they're still easy as fuck to pump alts up into breaking.
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Re: Make brick/block QL count for walls.

Postby Dethdeath » Tue Dec 01, 2009 9:47 pm

Chakravanti wrote:That's rediculous. If you don't up DR they'll simply take 45 versus 15 minutes to break if you invest the highest possible materials and they're still easy as fuck to pump alts up into breaking.

Who said anything about it being 45 minutes? I was thinking a few hours for the strongest version.
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Re: Make brick/block QL count for walls.

Postby Chakravanti » Tue Dec 01, 2009 10:38 pm

ANd hwo would NOT raising DR accomplish that? you're talking about making brick walls have 30k+HP. 'Time' can't really be measured when it's all str dependant. I don't see why DR shouldn't do up with QL as well as HP.
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Re: Make brick/block QL count for walls.

Postby Dethdeath » Tue Dec 01, 2009 10:58 pm

Chakravanti wrote:ANd hwo would NOT raising DR accomplish that? you're talking about making brick walls have 30k+HP. 'Time' can't really be measured when it's all str dependant. I don't see why DR shouldn't do up with QL as well as HP.

Because it effectively turns strong characters into god-like characters as they're the only ones that can bash brick walls. I simply don't trust every strong player to use that new gained "power" responsibly. If there are more people that can bash walls overall, those players aren't as important. Multiple people deciding to bash walls together is always better than giving a few players that special ability.

Increasing the DR and making it and the HP based on QL might make villages safer for a while, but I see it as a quick-fix solution that won't solve the problem in the end.
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Re: Make brick/block QL count for walls.

Postby Pacho » Wed Dec 02, 2009 12:39 am

This suggestion just makes the game more grindy.
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Re: Make brick/block QL count for walls.

Postby Chakravanti » Wed Dec 02, 2009 12:41 am

CURRENLTY only a few people make that quota. But making a basher alt with 600+ str is just as much work as making the walls. Nothing unfair about this. Just because those players are few and far between currently doesn't mean the mechanic is bad just that the game hasn't reached that level of development. Make a cheese factory. AS i recall, you have a fuckton of cheese racks I made. Make use of them.
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Re: Make brick/block QL count for walls.

Postby Pacho » Wed Dec 02, 2009 12:48 am

Making the game more grindy is a terrible suggestion, why would you want that?
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Re: Make brick/block QL count for walls.

Postby Jackard » Wed Dec 02, 2009 12:50 am

Pacho wrote:This suggestion just makes the game more grindy.

Pretty much.



And when someone passes the new goalposts, what are those in favor of this idea going to do - request they be pushed back again? You havent got the sense God gave a goose.
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Re: Make brick/block QL count for walls.

Postby Chakravanti » Wed Dec 02, 2009 2:28 am

By that time I should hope combat and warfare in general should be well on it's way to improvement.

THere is nothing grindy about building HQ walls that isn't intrinsically grindy about making walls to begin with. The ability to break through them however isn't even grindy to begin with. THat's the FEP system for you. If you have the wealth, sure, eating all those BBB's or whatever is pretty clicky but making a breaker alt is more indicative of a broken criminal system (That is finally being fixed) than indicative of the grind factor of the game itself.

Now that stealth is fixed it makes more sense to develop a main capable of avoid detection than it does to make an alt you don't care if dies.
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