Degradeable curios

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Re: Degradeable curios

Postby Susej » Sun Jan 18, 2015 6:48 am

Trev wrote:
LadyV wrote:How about curios degrade as they are studied?

that would really suck early world when low q curios degrade faster than studied

It would be like a chore
"Oh shit my curios broke, better log on and replace them"
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Re: Degradeable curios

Postby Jesus_Smith_Nandez » Sun Jan 18, 2015 7:03 am

Susej wrote:
Trev wrote:
LadyV wrote:How about curios degrade as they are studied?

that would really suck early world when low q curios degrade faster than studied

It would be like a chore
"Oh shit my curios broke, better log on and replace them"
Riveting gameplay

Not really different from what people do now lol
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Re: Degradeable curios

Postby LadyV » Sun Jan 18, 2015 7:33 am

Forgive me Ive not been very well so Ive not answered things so fast.

I think some of you are misunderstanding. I'm not saying the curios break while you study them. I am saying they degrade while used. As in if you interupt the process of studying. Im not suggesting you get less LP if you complete the study process, only if you interupt it study.

ie. You load a straw doll into your study. You log out and when you log back in its completed say 60% of the time. If you accidentally remove it, get knocked out or killed and its removed... whatever the reason the curios is stopped then a penalty is applied to it based on percent studied. So using our example the straw doll now only has 40% original value left on it. And additionally, providing your alive and the one who stopped it, you have interupted the learning process and get a significantly reduced amount of LP.
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Re: Degradeable curios

Postby Fharlanghn » Sun Jan 18, 2015 4:16 pm

Wouldn't it be simpler to gain little bits of the LP at a time, while it degrades?

For instance, you put in a quality 10 Straw Doll and merrily continue on with your day with a character that has a neutral Change/Tradition personal belief bar. I pick that for the simplicity of it, nothing more. As you do so, it gives you 85 LP every few minutes and takes away a single point of quality.

It would result in higher-quality items taking much longer to study, but the trickle of LP might change things up a bit.
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Re: Degradeable curios

Postby LadyV » Mon Jan 19, 2015 7:37 pm

Fharlanghn wrote:Wouldn't it be simpler to gain little bits of the LP at a time, while it degrades?

For instance, you put in a quality 10 Straw Doll and merrily continue on with your day with a character that has a neutral Change/Tradition personal belief bar. I pick that for the simplicity of it, nothing more. As you do so, it gives you 85 LP every few minutes and takes away a single point of quality.

It would result in higher-quality items taking much longer to study, but the trickle of LP might change things up a bit.


You could do that. I don't think its a good option though. The whole point of time to learn something is proper study. If you interrupt it you should be penalized. And if someone takes curios from your inventory they should receive only whats unstudied.
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Re: Degradeable curios

Postby Hasmond » Mon Jan 26, 2015 3:13 pm

The problem with this is that it penalizes players who can make high quality curious.

Let's compare two bark boats for simplicity, on is quality 10 and gives 500 lp when finished, the other is quality 20 and gives 707 lp when finished.

If both lose 1 quality every hour that means that the q10 bark boat gives 100lp/hour while the q20 bark boat only provides 35lp/hour.
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Re: Degradeable curios

Postby borka » Mon Jan 26, 2015 6:36 pm

:o
How many LP per hour does a q17 one give ?!?
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Re: Degradeable curios

Postby LadyV » Tue Jan 27, 2015 6:00 am

Hasmond wrote:The problem with this is that it penalizes players who can make high quality curious.

Let's compare two bark boats for simplicity, on is quality 10 and gives 500 lp when finished, the other is quality 20 and gives 707 lp when finished.

If both lose 1 quality every hour that means that the q10 bark boat gives 100lp/hour while the q20 bark boat only provides 35lp/hour.


Sir please reread my statements. I in no way have said the person who studies a curio will be affected by this unless they interupt the curios study process. If you let it finish you get full LP. If you do not you get penalized. This suggestion only affects those who prematurely remove curios or have them taken from them. It make perfect sense to have an item that is consume don completion have a degrade effect as its studied and subsequent penalty for removing it before completion.
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Re: Degradeable curios

Postby Hasmond » Tue Jan 27, 2015 7:44 am

But since the curious lose quality as you study them and only get finished when they reach 0 it would make sense that a higher quality curious takes longer time to reach 0 and thus longer time to be finished.
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Re: Degradeable curios

Postby TeckXKnight » Tue Jan 27, 2015 9:03 am

Okay, I get it. I understand now. I took forever to finally get it because I'm an idiot. The point of this suggestion is to punish raiders for yanking curiosities out of other's heads after knocking them out or killing them. No player really takes curiosities out prematurely because there's already no point in doing that.

There's no penalty for studying higher level curiosities or lower level curiosities because ceteris paribus, all other things stay the same. That q100 curio doesn't degrade into a q50 curio while you study it, only the moment you yank it out. If you tried to stick it back in then it'd start as a q50 instead of a q100 and could further degrade if you did that again for any reason. This suggestion means you're not penalized for accidentally slotting in something you didn't mean to though. You'd put it in, realize your mistake, and take it out to no effect. However if you were studying something for 2 out of the 3 days necessary and took it out, it'd suddenly lose some level of quality.

I have no idea what you're talking about Hasmond. Higher level curiosities do not take longer to study and it would not, in the context of this suggestion or the game, make any sense to make them take longer. The lp/hour punishment that you're referencing is a leap in logic on your part as far as I can tell. You're assuming everything degrades to 0, I think. It's entirely likely that, with the way LadyV worded the opening and the argument, the quality degradation is either fixed or on a scale. So a q100 item would turn into a potential q90 after an hour while a q10 may only turn into a potential q9.

I still don't see this suggestion as super necessary and even though it's simple, it's an overcomplicated method to mildly inconvenience thieves and raiders, but I understand what the suggestion is now and that makes a world of difference. If I'm misunderstanding its use, can you please clarify its practical application LadyV? I honest to goodness was struggling to get my head around what this suggestion actually was since it was posted.
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